Struct bevy_networking_turbulence::NetworkingPlugin [−][src]
pub struct NetworkingPlugin { pub link_conditioner: Option<LinkConditionerConfig>, pub message_flushing_strategy: MessageFlushingStrategy, pub idle_timeout_ms: Option<usize>, pub auto_heartbeat_ms: Option<usize>, pub heartbeats_and_timeouts_timestep_in_seconds: Option<f64>, }
Fields
link_conditioner: Option<LinkConditionerConfig>
message_flushing_strategy: MessageFlushingStrategy
idle_timeout_ms: Option<usize>
Disconnect if no packets received in this number of milliseconds
auto_heartbeat_ms: Option<usize>
Should we automatically send heartbeat packets if no other packets have been sent? these are sent silently, and discarded, so you won’t see them in your bevy systems. if auto_heartbeat_ms elapses, and we haven’t sent anything else in that time, we send one.
heartbeats_and_timeouts_timestep_in_seconds: Option<f64>
FixedTimestep for the heartbeats_and_timeouts
system which checks for idle connections
and sends heartbeats. Does not need to be every frame.
The heartbeats_and_timeouts
system is only added if idle_timeout_ms
or auto_heartbeat_ms
are specified.
Default if None: 0.5 secs
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for NetworkingPlugin
impl Send for NetworkingPlugin
impl Sync for NetworkingPlugin
impl Unpin for NetworkingPlugin
impl UnwindSafe for NetworkingPlugin
Blanket Implementations
Mutably borrows from an owned value. Read more
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