pub struct MousePosWorld(_);
Expand description

The location of the mouse in worldspace.
This will be updated every frame during [CoreStage::First]. Any systems that rely on this should come after CoreStage::First.

Methods from Deref<Target = Vec3>§

[x, y, z]

Returns some vector that is orthogonal to the given one.

The input vector must be finite and non-zero.

The output vector is not necessarily unit-length. For that use Self::any_orthonormal_vector instead.

Returns any unit-length vector that is orthogonal to the given one. The input vector must be finite and non-zero.

Panics

Will panic if self is not normalized when glam_assert is enabled.

Given a unit-length vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.

Panics

Will panic if self is not normalized when glam_assert is enabled.

Casts all elements of self to f64.

Casts all elements of self to i32.

Casts all elements of self to u32.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
The resulting type after dereferencing.
Dereferences the value.
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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