pub struct MousePosWorld(_);
Expand description
The location of the mouse in worldspace.
This will be updated every frame during [CoreStage::First
]. Any systems that rely
on this should come after CoreStage::First
.
Methods from Deref<Target = Vec3>§
pub const ZERO: Vec3 = Self::splat(0.0)
pub const ONE: Vec3 = Self::splat(1.0)
pub const NEG_ONE: Vec3 = Self::splat(-1.0)
pub const NAN: Vec3 = Self::splat(f32::NAN)
pub const X: Vec3 = Self::new(1.0, 0.0, 0.0)
pub const Y: Vec3 = Self::new(0.0, 1.0, 0.0)
pub const Z: Vec3 = Self::new(0.0, 0.0, 1.0)
pub const NEG_X: Vec3 = Self::new(-1.0, 0.0, 0.0)
pub const NEG_Y: Vec3 = Self::new(0.0, -1.0, 0.0)
pub const NEG_Z: Vec3 = Self::new(0.0, 0.0, -1.0)
pub const AXES: [Vec3; 3] = [Self::X, Self::Y, Self::Z]
sourcepub fn any_orthogonal_vector(&self) -> Vec3
pub fn any_orthogonal_vector(&self) -> Vec3
Returns some vector that is orthogonal to the given one.
The input vector must be finite and non-zero.
The output vector is not necessarily unit-length.
For that use Self::any_orthonormal_vector
instead.
sourcepub fn any_orthonormal_vector(&self) -> Vec3
pub fn any_orthonormal_vector(&self) -> Vec3
Returns any unit-length vector that is orthogonal to the given one. The input vector must be finite and non-zero.
Panics
Will panic if self
is not normalized when glam_assert
is enabled.
sourcepub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)
pub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)
Given a unit-length vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.
Panics
Will panic if self
is not normalized when glam_assert
is enabled.
Trait Implementations§
source§impl Clone for MousePosWorld
impl Clone for MousePosWorld
source§fn clone(&self) -> MousePosWorld
fn clone(&self) -> MousePosWorld
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Component for MousePosWorldwhere
Self: Send + Sync + 'static,
impl Component for MousePosWorldwhere
Self: Send + Sync + 'static,
source§impl Debug for MousePosWorld
impl Debug for MousePosWorld
source§impl Deref for MousePosWorld
impl Deref for MousePosWorld
source§impl Display for MousePosWorld
impl Display for MousePosWorld
source§impl PartialEq<MousePosWorld> for MousePosWorld
impl PartialEq<MousePosWorld> for MousePosWorld
source§fn eq(&self, other: &MousePosWorld) -> bool
fn eq(&self, other: &MousePosWorld) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for MousePosWorld
impl Resource for MousePosWorldwhere
Self: Send + Sync + 'static,
impl StructuralPartialEq for MousePosWorld
Auto Trait Implementations§
impl RefUnwindSafe for MousePosWorld
impl Send for MousePosWorld
impl Sync for MousePosWorld
impl Unpin for MousePosWorld
impl UnwindSafe for MousePosWorld
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids(
components: &mut Components,
storages: &mut Storages,
ids: &mut impl FnMut(ComponentId)
)
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere
F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
fn get_components(self, func: &mut impl FnMut(OwningPtr<'_>))
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.