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use std::{fmt::Display, ops::Deref};
use bevy::prelude::*;
pub enum MousePosPlugin {
SingleCamera,
MultiCamera,
}
impl Plugin for MousePosPlugin {
fn build(&self, app: &mut App) {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, SystemLabel)]
enum MouseSystem {
ScreenPos,
WorldPos,
FindMain,
}
app.add_system_to_stage(CoreStage::PostUpdate, add_pos_components);
app.add_system_to_stage(CoreStage::First, update_pos.label(MouseSystem::ScreenPos));
app.add_system_to_stage(
CoreStage::First,
update_pos_ortho
.label(MouseSystem::WorldPos)
.after(MouseSystem::ScreenPos),
);
match self {
Self::SingleCamera => {
app.insert_resource(MousePos(Default::default()));
app.insert_resource(MousePosWorld(Default::default()));
app.init_resource::<MainCameraStore>();
app.add_system_set_to_stage(
CoreStage::First,
SystemSet::new()
.label(MouseSystem::FindMain)
.with_run_criteria(main_camera_changed)
.with_system(find_main_camera),
);
app.add_system_to_stage(
CoreStage::First,
update_resources
.after(MouseSystem::WorldPos)
.after(MouseSystem::FindMain),
);
}
Self::MultiCamera => {}
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Component)]
pub struct MousePos(Vec2);
impl Deref for MousePos {
type Target = Vec2;
fn deref(&self) -> &Vec2 {
&self.0
}
}
impl Display for MousePos {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.0.fmt(f)
}
}
fn add_pos_components(
cameras1: Query<(Entity, &Camera), Without<MousePos>>,
cameras2: Query<Entity, (With<Camera>, Without<MousePosWorld>)>,
windows: Res<Windows>,
mut commands: Commands,
) {
for (e, camera) in cameras1.iter() {
if let RenderTarget::Window(window_id) = camera.target {
let position = windows
.get(window_id)
.and_then(|w| w.cursor_position())
.unwrap_or_default();
commands.entity(e).insert(MousePos(position));
}
}
for cam in cameras2.iter() {
commands
.entity(cam)
.insert(MousePosWorld(Default::default()));
}
}
fn update_pos(
mut movement: EventReader<CursorMoved>,
mut cameras: Query<(&Camera, &mut MousePos)>,
) {
for &CursorMoved { id, position } in movement.iter() {
for (_, mut pos) in cameras
.iter_mut()
.filter(|(c, ..)| c.target == RenderTarget::Window(id))
{
pos.0 = position;
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Component)]
pub struct MousePosWorld(Vec3);
impl Display for MousePosWorld {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
self.0.fmt(f)
}
}
impl Deref for MousePosWorld {
type Target = Vec3;
fn deref(&self) -> &Vec3 {
&self.0
}
}
fn update_pos_ortho(
mut tracking: Query<(Entity, &mut MousePosWorld, &MousePos), Changed<MousePos>>,
cameras: Query<(&GlobalTransform, &OrthographicProjection)>,
) {
for (camera, mut world, screen) in tracking.iter_mut() {
let (camera, proj) = cameras
.get(camera)
.expect("only orthographic cameras are supported");
let offset = Vec2::new(proj.left, proj.bottom);
world.0 = camera.mul_vec3(((screen.0 + offset) * proj.scale).extend(0.0));
}
}
#[derive(Debug, Clone, Copy, Component)]
pub struct MainCamera;
#[derive(Debug, Default)]
struct MainCameraStore(Option<Entity>);
use bevy::ecs::schedule::ShouldRun;
use bevy::render::camera::RenderTarget;
fn main_camera_changed(
cam: Query<Entity, Added<Camera>>,
main: Query<Entity, Added<MainCamera>>,
) -> ShouldRun {
if !cam.is_empty() || !main.is_empty() {
ShouldRun::Yes
} else {
ShouldRun::No
}
}
fn find_main_camera(
mut main_store: ResMut<MainCameraStore>,
cameras: Query<(Entity, Option<&MainCamera>), With<Camera>>,
) {
use bevy::ecs::query::QuerySingleError;
main_store.0 = match cameras.get_single() {
Ok((e, ..)) => Some(e),
Err(QuerySingleError::NoEntities(_)) => {
None
}
Err(QuerySingleError::MultipleEntities(_)) => {
let mut mains = cameras.iter().filter_map(|(e, main)| main.and(Some(e)));
let main = mains.next().unwrap_or_else(|| {
panic!("cannot identify main camera -- consider adding the MainCamera component to one of the cameras")
});
if mains.next().is_some() {
panic!("only one camera may be marked with the MainCamera component");
}
Some(main)
}
}
}
fn update_resources(
mut screen_res: ResMut<MousePos>,
mut world_res: ResMut<MousePosWorld>,
main: Res<MainCameraStore>,
screen: Query<&MousePos, Changed<MousePos>>,
world: Query<&MousePosWorld, Changed<MousePosWorld>>,
) {
let main = match main.0 {
Some(m) => m,
None => return,
};
if let Ok(screen) = screen.get(main) {
screen_res.0 = screen.0;
}
if let Ok(world) = world.get(main) {
world_res.0 = world.0;
}
}