Function bevy_mod_raycast::update_cursor_ray
source · pub fn update_cursor_ray(
primary_window: Query<'_, '_, Entity, With<PrimaryWindow>>,
windows: Query<'_, '_, &Window>,
cameras: Query<'_, '_, (&Camera, &GlobalTransform)>,
cursor_ray: ResMut<'_, CursorRay>
)
Expand description
Updates the CursorRay
every frame.