bevy_mod_raycast 0.17.0

Ray Casting for the Bevy Engine.
Documentation
[[bench]]
harness = false
name = "ray_mesh_intersection"
[dependencies.bevy_app]
default-features = false
version = "0.13"

[dependencies.bevy_asset]
default-features = false
version = "0.13"

[dependencies.bevy_derive]
default-features = false
version = "0.13"

[dependencies.bevy_ecs]
default-features = false
version = "0.13"

[dependencies.bevy_gizmos]
default-features = false
optional = true
version = "0.13"

[dependencies.bevy_math]
default-features = false
version = "0.13"

[dependencies.bevy_reflect]
default-features = false
version = "0.13"

[dependencies.bevy_render]
default-features = false
version = "0.13"

[dependencies.bevy_sprite]
default-features = false
optional = true
version = "0.13"

[dependencies.bevy_transform]
default-features = false
version = "0.13"

[dependencies.bevy_utils]
default-features = false
version = "0.13"

[dependencies.bevy_window]
default-features = false
version = "0.13"

[dependencies.crossbeam-channel]
version = "0.5"
[dev-dependencies.bevy]
default-features = true
features = ["default_font", "ktx2", "tonemapping_luts", "x11", "zstd"]
version = "0.13"

[dev-dependencies.criterion]
version = "0.5"

[features]
2d = ["bevy_sprite"]
debug = ["bevy_gizmos"]
default = ["2d", "debug"]

[package]
authors = ["Aevyrie <aevyrie@gmail.com>"]
categories = ["game-engines", "rendering"]
description = "Ray Casting for the Bevy Engine."
edition = "2021"
keywords = ["gamedev", "graphics", "bevy", "3d", "raycast"]
license = "MIT"
name = "bevy_mod_raycast"
readme = "README.md"
repository = "https://github.com/aevyrie/bevy_mod_raycast/"
resolver = "2"
version = "0.17.0"