Struct bevy_mod_raycast::PrimitiveIntersection
source · pub struct PrimitiveIntersection { /* private fields */ }
Implementations
Trait Implementations
sourceimpl From<PrimitiveIntersection> for IntersectionData
impl From<PrimitiveIntersection> for IntersectionData
sourcefn from(data: PrimitiveIntersection) -> Self
fn from(data: PrimitiveIntersection) -> Self
Converts to this type from the input type.
Auto Trait Implementations
impl RefUnwindSafe for PrimitiveIntersection
impl Send for PrimitiveIntersection
impl Sync for PrimitiveIntersection
impl Unpin for PrimitiveIntersection
impl UnwindSafe for PrimitiveIntersection
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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Convert
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