bevy_mod_raycast 0.3.7

Ray Casting for the Bevy Engine.
Documentation
[[bench]]
harness = false
name = "ray_mesh_intersection"
[dependencies.bevy]
default-features = false
features = ["render"]
version = "0.6"
[dev-dependencies.bevy]
default-features = false
features = ["bevy_winit", "x11"]
version = "0.6"

[dev-dependencies.criterion]
version = "0.3"

[package]
authors = ["Aevyrie <aevyrie@gmail.com>"]
categories = ["game-engines", "rendering"]
description = "Ray Casting for the Bevy Engine."
edition = "2021"
keywords = ["gamedev", "graphics", "bevy", "3d", "raycast"]
license = "MIT"
name = "bevy_mod_raycast"
repository = "https://github.com/aevyrie/bevy_mod_raycast/"
resolver = "2"
version = "0.3.7"