[package]
name = "bevy_mod_raycast"
version = "0.10.0"
authors = ["Aevyrie <aevyrie@gmail.com>"]
edition = "2021"
license = "MIT"
description = "Ray Casting for the Bevy Engine."
repository = "https://github.com/aevyrie/bevy_mod_raycast/"
keywords = ["gamedev", "graphics", "bevy", "3d", "raycast"]
categories = ["game-engines", "rendering"]
resolver = "2"
[dependencies]
bevy = { version = "0.11", default-features = false, features = [
"bevy_render",
"bevy_asset",
] }
crossbeam-channel = "0.5"
[dev-dependencies]
bevy = { version = "0.11", default-features = true, features = [
"default_font",
"ktx2",
"tonemapping_luts",
"x11",
"zstd",
] }
criterion = "0.5"
[features]
default = ["2d", "debug"]
2d = ["bevy/bevy_sprite"]
debug = ["bevy/bevy_gizmos"]
[[bench]]
name = "ray_mesh_intersection"
harness = false