bevy_mod_raycast 0.10.0

Ray Casting for the Bevy Engine.
Documentation
[package]

name = "bevy_mod_raycast"

version = "0.10.0"

authors = ["Aevyrie <aevyrie@gmail.com>"]

edition = "2021"

license = "MIT"

description = "Ray Casting for the Bevy Engine."

repository = "https://github.com/aevyrie/bevy_mod_raycast/"

keywords = ["gamedev", "graphics", "bevy", "3d", "raycast"]

categories = ["game-engines", "rendering"]

resolver = "2"



[dependencies]

bevy = { version = "0.11", default-features = false, features = [

    "bevy_render",

    "bevy_asset",

] }

crossbeam-channel = "0.5"



[dev-dependencies]

bevy = { version = "0.11", default-features = true, features = [

    "default_font",

    "ktx2",

    "tonemapping_luts",

    "x11",

    "zstd",

] }

criterion = "0.5"



[features]

default = ["2d", "debug"]

2d = ["bevy/bevy_sprite"]

debug = ["bevy/bevy_gizmos"]



[[bench]]

name = "ray_mesh_intersection"

harness = false