bevy_mod_raycast 0.1.0

Ray Casting for the Bevy Engine.
Documentation
[package]

name = "bevy_mod_raycast"

version = "0.1.0"

authors = ["Aevyrie <aevyrie@gmail.com>"]

edition = "2018"

license = "MIT"

description = "Ray Casting for the Bevy Engine."

repository = "https://github.com/aevyrie/bevy_mod_raycast/"

keywords = ["gamedev", "graphics", "bevy", "3d", "raycast"]

categories = ["game-engines", "rendering"]



# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html



[dependencies]

bevy = { version = "0.4", default-features = false, features = ["render"] }



[features]

ex = [ "bevy/bevy_wgpu", "bevy/bevy_winit", "bevy/bevy_gltf", "bevy/x11" ]



[[example]]

name = "3d_scene"

required-features = [ "ex" ]