Struct bevy_mod_picking::PickableBundle
source · [−]pub struct PickableBundle {
pub pickable_mesh: PickableMesh,
pub interaction: Interaction,
pub focus_policy: FocusPolicy,
pub highlight: Highlight,
pub selection: Selection,
pub hover: Hover,
}
Fields
pickable_mesh: PickableMesh
interaction: Interaction
focus_policy: FocusPolicy
highlight: Highlight
selection: Selection
hover: Hover
Trait Implementations
sourceimpl Bundle for PickableBundle
impl Bundle for PickableBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
sourcefn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
fn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
Gets this [Bundle
]’s component ids, in the order of this bundle’s [Component
]s
sourceunsafe fn from_components<__T, __F>(ctx: &mut __T, func: __F) -> Self where
__F: FnMut(&mut __T) -> OwningPtr<'_>,
unsafe fn from_components<__T, __F>(ctx: &mut __T, func: __F) -> Self where
__F: FnMut(&mut __T) -> OwningPtr<'_>,
Calls func
, which should return data for each component in the bundle, in the order of
this bundle’s [Component
]s Read more
sourcefn get_components(self, func: impl FnMut(OwningPtr<'_>))
fn get_components(self, func: impl FnMut(OwningPtr<'_>))
Calls func
on each value, in the order of this bundle’s [Component
]s. This will
std::mem::forget
the bundle fields, so callers are responsible for dropping the fields
if that is desirable. Read more
sourceimpl Default for PickableBundle
impl Default for PickableBundle
sourcefn default() -> PickableBundle
fn default() -> PickableBundle
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for PickableBundle
impl Send for PickableBundle
impl Sync for PickableBundle
impl Unpin for PickableBundle
impl UnwindSafe for PickableBundle
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more