use bevy::{prelude::*, ui::FocusPolicy};
use bevy_mod_picking::{
DebugCursorPickingPlugin, DebugEventsPickingPlugin, HighlightablePickingPlugin,
InteractablePickingPlugin, NoDeselect, PickableBundle, PickableButton, PickableMesh,
PickingCameraBundle, PickingPlugin,
};
fn main() {
App::build()
.insert_resource(WindowDescriptor {
vsync: false,
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(PickingPlugin)
.add_plugin(InteractablePickingPlugin)
.add_plugin(HighlightablePickingPlugin)
.add_plugin(DebugCursorPickingPlugin)
.add_plugin(DebugEventsPickingPlugin)
.add_startup_system(setup.system())
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..Default::default()
})
.insert_bundle(PickableBundle::default());
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..Default::default()
})
.insert_bundle(PickableBundle::default());
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(1.5, 0.5, 0.0),
..Default::default()
})
.insert(PickableMesh::default())
.insert(Interaction::default())
.insert(PickableButton::default())
.insert(FocusPolicy::default())
.insert(NoDeselect);
commands.spawn_bundle(LightBundle {
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..Default::default()
});
commands
.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..Default::default()
})
.insert_bundle(PickingCameraBundle::default());
}