[][src]Struct bevy_mod_picking::Intersection

pub struct Intersection { /* fields omitted */ }

Holds computed intersection information

Implementations

impl Intersection[src]

pub fn position(&self) -> &Vec3[src]

Position vector describing the intersection position.

pub fn normal(&self) -> &Vec3[src]

Unit vector describing the normal of the intersected triangle.

pub fn distance(&self) -> f32[src]

Distance from the picking source to the entity.

pub fn world_triangle(&self) -> Triangle[src]

Triangle that was intersected with in World coordinates

Trait Implementations

impl Clone for Intersection[src]

impl Copy for Intersection[src]

impl Debug for Intersection[src]

impl PartialEq<Intersection> for Intersection[src]

impl PartialOrd<Intersection> for Intersection[src]

impl StructuralPartialEq for Intersection[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CloneAny for T where
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    T: 'static + Send + Sync

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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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