Struct bevy_mod_picking::PickableBundle
source · pub struct PickableBundle {
pub pickable_mesh: PickableMesh,
pub interaction: Interaction,
pub focus_policy: FocusPolicy,
pub highlight: Highlight,
pub selection: Selection,
pub hover: Hover,
}
Fields§
§pickable_mesh: PickableMesh
§interaction: Interaction
§focus_policy: FocusPolicy
§highlight: Highlight
§selection: Selection
§hover: Hover
Trait Implementations§
source§impl Default for PickableBundle
impl Default for PickableBundle
impl Bundle for PickableBundle
Auto Trait Implementations§
impl RefUnwindSafe for PickableBundle
impl Send for PickableBundle
impl Sync for PickableBundle
impl Unpin for PickableBundle
impl UnwindSafe for PickableBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
[ShaderType
] for self
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Self
using data from the given [World]