Enum bevy_mod_picking::PickingSystem
source · pub enum PickingSystem {
UpdatePickSourcePositions,
BuildRays,
UpdateRaycast,
UpdateIntersections,
Highlighting,
Selection,
PauseForBlockers,
Focus,
Events,
}
Variants§
UpdatePickSourcePositions
BuildRays
UpdateRaycast
UpdateIntersections
Highlighting
Selection
PauseForBlockers
Focus
Events
Trait Implementations§
source§impl Clone for PickingSystem
impl Clone for PickingSystem
source§fn clone(&self) -> PickingSystem
fn clone(&self) -> PickingSystem
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PickingSystem
impl Debug for PickingSystem
source§impl Hash for PickingSystem
impl Hash for PickingSystem
source§impl PartialEq<PickingSystem> for PickingSystem
impl PartialEq<PickingSystem> for PickingSystem
source§fn eq(&self, other: &PickingSystem) -> bool
fn eq(&self, other: &PickingSystem) -> bool
source§impl SystemLabel for PickingSystemwhere
Self: 'static,
impl SystemLabel for PickingSystemwhere
Self: 'static,
impl Eq for PickingSystem
impl StructuralEq for PickingSystem
impl StructuralPartialEq for PickingSystem
Auto Trait Implementations§
impl RefUnwindSafe for PickingSystem
impl Send for PickingSystem
impl Sync for PickingSystem
impl Unpin for PickingSystem
impl UnwindSafe for PickingSystem
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more§impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
fn as_system_label(&self) -> SystemLabelId
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresource§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.