Enum bevy_mod_paramap::ParallaxAlgo
source · pub enum ParallaxAlgo {
ParallaxOcclusionMapping,
ReliefMapping,
}
Expand description
The algorithm to use beyond the initial Steep parallax mapping to compute the displacement of a pixel.
See the shader code for implementation details and explanation of the methods used.
Variants
ParallaxOcclusionMapping
A simple linear interpolation, consists of a single texture sample.
ReliefMapping
An iterative discovery of up to 5 iteration of the best displacement value. Each iteration incures a texture sample.
Trait Implementations
sourceimpl Clone for ParallaxAlgo
impl Clone for ParallaxAlgo
sourcefn clone(&self) -> ParallaxAlgo
fn clone(&self) -> ParallaxAlgo
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for ParallaxAlgo
impl Debug for ParallaxAlgo
sourceimpl Default for ParallaxAlgo
impl Default for ParallaxAlgo
sourcefn default() -> ParallaxAlgo
fn default() -> ParallaxAlgo
Returns the “default value” for a type. Read more
sourceimpl PartialEq<ParallaxAlgo> for ParallaxAlgo
impl PartialEq<ParallaxAlgo> for ParallaxAlgo
sourcefn eq(&self, other: &ParallaxAlgo) -> bool
fn eq(&self, other: &ParallaxAlgo) -> bool
impl Copy for ParallaxAlgo
impl Eq for ParallaxAlgo
impl StructuralEq for ParallaxAlgo
impl StructuralPartialEq for ParallaxAlgo
Auto Trait Implementations
impl RefUnwindSafe for ParallaxAlgo
impl Send for ParallaxAlgo
impl Sync for ParallaxAlgo
impl Unpin for ParallaxAlgo
impl UnwindSafe for ParallaxAlgo
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]