pub struct Triangle2d {
    pub vertices: [Vec2; 3],
}
Expand description

A triangle in 2D space

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§vertices: [Vec2; 3]

The vertices of the triangle

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impl Triangle2d

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pub const fn new(a: Vec2, b: Vec2, c: Vec2) -> Self

Create a new Triangle2d from points a, b, and c

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pub fn area(&self) -> f32

Get the area of the triangle

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pub fn perimeter(&self) -> f32

Get the perimeter of the triangle

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pub fn winding_order(&self) -> WindingOrder

Get the WindingOrder of the triangle

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pub fn circumcircle(&self) -> (Circle, Vec2)

Compute the circle passing through all three vertices of the triangle. The vector in the returned tuple is the circumcenter.

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pub fn reverse(&mut self)

Reverse the WindingOrder of the triangle by swapping the second and third vertices

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impl Bounded2d for Triangle2d

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fn aabb_2d(&self, translation: Vec2, rotation: f32) -> Aabb2d

Get an axis-aligned bounding box for the shape with the given translation and rotation. The rotation is in radians, counterclockwise, with 0 meaning no rotation.
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fn bounding_circle(&self, translation: Vec2, rotation: f32) -> BoundingCircle

Get a bounding circle for the shape The rotation is in radians, counterclockwise, with 0 meaning no rotation.
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impl Clone for Triangle2d

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fn clone(&self) -> Triangle2d

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Triangle2d

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Triangle2d

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fn default() -> Self

Returns the default Triangle2d with the vertices [0.0, 0.5], [-0.5, -0.5], and [0.5, -0.5].

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impl PartialEq for Triangle2d

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fn eq(&self, other: &Triangle2d) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Triangle2d

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impl Primitive2d for Triangle2d

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impl StructuralPartialEq for Triangle2d

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.