pub struct Polyline3d<const N: usize> {
    pub vertices: [Vec3; N],
}
Expand description

A series of connected line segments in 3D space.

For a version without generics: BoxedPolyline3d

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§vertices: [Vec3; N]

The vertices of the polyline

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impl<const N: usize> Polyline3d<N>

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pub fn new(vertices: impl IntoIterator<Item = Vec3>) -> Self

Create a new Polyline3d from its vertices

Trait Implementations§

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impl<const N: usize> Bounded3d for Polyline3d<N>

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fn aabb_3d(&self, translation: Vec3, rotation: Quat) -> Aabb3d

Get an axis-aligned bounding box for the shape with the given translation and rotation
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fn bounding_sphere(&self, translation: Vec3, rotation: Quat) -> BoundingSphere

Get a bounding sphere for the shape with the given translation and rotation
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impl<const N: usize> Clone for Polyline3d<N>

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fn clone(&self) -> Polyline3d<N>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<const N: usize> Debug for Polyline3d<N>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<const N: usize> FromIterator<Vec3> for Polyline3d<N>

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fn from_iter<I: IntoIterator<Item = Vec3>>(iter: I) -> Self

Creates a value from an iterator. Read more
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impl<const N: usize> PartialEq for Polyline3d<N>

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fn eq(&self, other: &Polyline3d<N>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<const N: usize> Primitive3d for Polyline3d<N>

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impl<const N: usize> StructuralPartialEq for Polyline3d<N>

Auto Trait Implementations§

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impl<const N: usize> Freeze for Polyline3d<N>

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impl<const N: usize> RefUnwindSafe for Polyline3d<N>

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impl<const N: usize> Send for Polyline3d<N>

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impl<const N: usize> Sync for Polyline3d<N>

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impl<const N: usize> Unpin for Polyline3d<N>

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impl<const N: usize> UnwindSafe for Polyline3d<N>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.