pub struct GamepadRumbleIntensity {
    pub strong_motor: f32,
    pub weak_motor: f32,
}
Expand description

The intensity at which a gamepad’s force-feedback motors may rumble.

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§strong_motor: f32

The rumble intensity of the strong gamepad motor.

Ranges from 0.0 to 1.0.

By convention, this is usually a low-frequency motor on the left-hand side of the gamepad, though it may vary across platforms and hardware.

§weak_motor: f32

The rumble intensity of the weak gamepad motor.

Ranges from 0.0 to 1.0.

By convention, this is usually a high-frequency motor on the right-hand side of the gamepad, though it may vary across platforms and hardware.

Implementations§

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impl GamepadRumbleIntensity

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pub const MAX: GamepadRumbleIntensity = _

Rumble both gamepad motors at maximum intensity.

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pub const WEAK_MAX: GamepadRumbleIntensity = _

Rumble the weak motor at maximum intensity.

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pub const STRONG_MAX: GamepadRumbleIntensity = _

Rumble the strong motor at maximum intensity.

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pub const fn weak_motor(intensity: f32) -> GamepadRumbleIntensity

Creates a new rumble intensity with weak motor intensity set to the given value.

Clamped within the 0.0 to 1.0 range.

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pub const fn strong_motor(intensity: f32) -> GamepadRumbleIntensity

Creates a new rumble intensity with strong motor intensity set to the given value.

Clamped within the 0.0 to 1.0 range.

Trait Implementations§

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impl Clone for GamepadRumbleIntensity

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fn clone(&self) -> GamepadRumbleIntensity

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GamepadRumbleIntensity

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for GamepadRumbleIntensity

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fn eq(&self, other: &GamepadRumbleIntensity) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for GamepadRumbleIntensity

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impl StructuralPartialEq for GamepadRumbleIntensity

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