fn initial_points(&self) -> Vec<V>
[src]fn triangles(&self) -> Box<[Triangle]>
[src]fn interpolate(&self, a: V, b: V, p: f32) -> V
[src]fn interpolate_half(&self, a: V, b: V) -> V
[src]fn interpolate_multiple(&self, a: V, b: V, indices: &[u32], points: &mut [V])
[src]impl<V: Vec3> BaseShape<V> for IcoSphereBase
[src]