#![allow(clippy::precedence)]
use bevy::prelude::*;
use bevy_fundsp::prelude::*;
use bevy_kira_audio::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(AudioPlugin)
.add_plugin(DspPlugin::default())
.add_dsp_source(sine_wave, SourceType::Static { duration: 0.5 })
.add_dsp_source(triangle_wave, SourceType::Static { duration: 0.5 })
.add_system(interactive_audio)
.run();
}
fn sine_wave() -> impl AudioUnit32 {
sine_hz(440.0) >> split::<U2>() * 0.2
}
fn triangle_wave() -> impl AudioUnit32 {
triangle_hz(392.0) >> split::<U2>() * 0.2
}
fn interactive_audio(
input: Res<Input<KeyCode>>,
mut assets: ResMut<Assets<AudioSource>>,
dsp_manager: Res<DspManager>,
audio: ResMut<Audio>,
) {
if input.just_pressed(KeyCode::S) {
let source = dsp_manager
.get_graph(sine_wave)
.unwrap_or_else(|| panic!("DSP source not found!"));
let audio_source = DefaultBackend::convert_to_audio_source(source.clone());
let audio_source = assets.add(audio_source);
audio.play(audio_source);
}
if input.just_pressed(KeyCode::T) {
let source = dsp_manager
.get_graph(triangle_wave)
.unwrap_or_else(|| panic!("DSP source not found!"));
let audio_source = DefaultBackend::convert_to_audio_source(source.clone());
let audio_source = assets.add(audio_source);
audio.play(audio_source);
}
}