Function bevy_egui::render_systems::queue_pipelines_system

source ·
pub fn queue_pipelines_system(
    commands: Commands<'_, '_>,
    pipeline_cache: Res<'_, PipelineCache>,
    pipelines: ResMut<'_, SpecializedRenderPipelines<EguiPipeline>>,
    egui_pipeline: Res<'_, EguiPipeline>,
    windows: Res<'_, ExtractedWindows>
)
Expand description

Queue EguiPipelines specialized on each window’s swap chain texture format.