Struct bevy_egui::EguiContext [−][src]
pub struct EguiContext { /* fields omitted */ }
Expand description
A resource for storing bevy_egui
context.
Implementations
impl EguiContext
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impl EguiContext
[src]pub fn ctx_for_window(&self, window: WindowId) -> &CtxRef
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pub fn ctx_for_window(&self, window: WindowId) -> &CtxRef
[src]Egui context for a specific window.
If you want to display UI on a non-primary window,
make sure to set up the render graph by calling setup_pipeline
.
pub fn try_ctx_for_window(&self, window: WindowId) -> Option<&CtxRef>
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pub fn try_ctx_for_window(&self, window: WindowId) -> Option<&CtxRef>
[src]Fallible variant of EguiContext::ctx_for_window
. Make sure to set up the render graph by calling setup_pipeline
.
pub fn set_egui_texture(&mut self, id: u64, texture: Handle<Texture>)
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pub fn set_egui_texture(&mut self, id: u64, texture: Handle<Texture>)
[src]Can accept either a strong or a weak handle.
You may want to pass a weak handle if you control removing texture assets in your application manually and you don’t want to bother with cleaning up textures in egui.
You’ll want to pass a strong handle if a texture is used only in egui and there’s no handle copies stored anywhere else.
pub fn remove_egui_texture(&mut self, id: u64)
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pub fn remove_egui_texture(&mut self, id: u64)
[src]Removes a texture handle associated with the id.
Auto Trait Implementations
impl !RefUnwindSafe for EguiContext
impl Send for EguiContext
impl Sync for EguiContext
impl Unpin for EguiContext
impl !UnwindSafe for EguiContext
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> Instrument for T
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impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
[src]
fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
[src]impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Component for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,