Struct bevy_egui::RenderGraphConfig [−][src]
pub struct RenderGraphConfig { pub window_id: WindowId, pub egui_pass: &'static str, pub main_pass: &'static str, pub swap_chain_node: &'static str, pub depth_texture: &'static str, pub sampled_color_attachment: &'static str, pub transform_node: &'static str, }
Egui’s render graph config.
Fields
window_id: WindowId
egui_pass: &'static str
main_pass: &'static str
swap_chain_node: &'static str
depth_texture: &'static str
sampled_color_attachment: &'static str
transform_node: &'static str
Trait Implementations
impl Default for RenderGraphConfig
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impl Default for RenderGraphConfig
[src]Auto Trait Implementations
impl RefUnwindSafe for RenderGraphConfig
impl RefUnwindSafe for RenderGraphConfig
impl Send for RenderGraphConfig
impl Send for RenderGraphConfig
impl Sync for RenderGraphConfig
impl Sync for RenderGraphConfig
impl Unpin for RenderGraphConfig
impl Unpin for RenderGraphConfig
impl UnwindSafe for RenderGraphConfig
impl UnwindSafe for RenderGraphConfig
Blanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,