Struct bevy_egui::EguiShapes[][src]

pub struct EguiShapes {
    pub shapes: Vec<ClippedShape>,
}

Is used for storing Egui shapes. The actual resource is [HashMap<WindowId, EguiShapes>].

Fields

shapes: Vec<ClippedShape>

Pairs of rectangles and paint commands.

The field gets populated during the EguiStage::UiFrameEnd stage and reset during EguiNode::update.

Trait Implementations

impl Clone for EguiShapes[src]

impl Default for EguiShapes[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CloneAny for T where
    T: Any + Clone

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> FromWorld for T where
    T: Default

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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