Struct bevy_egui::EguiContext[][src]

pub struct EguiContext { /* fields omitted */ }

A resource for storing bevy_egui context.

Implementations

impl EguiContext[src]

pub fn ctx(&self) -> &CtxRef[src]

Egui context of the primary window.

pub fn ctx_for_window(&self, window: WindowId) -> &CtxRef[src]

Egui context for a specific window. If you want to display UI on a non-primary window, make sure to set up the render graph by calling setup_pipeline.

pub fn set_egui_texture(&mut self, id: u64, texture: Handle<Texture>)[src]

Can accept either a strong or a weak handle.

You may want to pass a weak handle if you control removing texture assets in your application manually and you don’t want to bother with cleaning up textures in egui.

You’ll want to pass a strong handle if a texture is used only in egui and there’s no handle copies stored anywhere else.

pub fn remove_egui_texture(&mut self, id: u64)[src]

Removes a texture handle associated with the id.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,