Struct bevy_egui::EguiContext
source · pub struct EguiContext(_);
Expand description
A component for storing bevy_egui
context.
Implementations§
source§impl EguiContext
impl EguiContext
sourcepub fn get(&self) -> &Context
pub fn get(&self) -> &Context
Borrows the underlying Egui context immutably.
Even though the mutable borrow isn’t necessary, as the context is wrapped into RwLock
,
using the immutable getter is gated with the immutable_ctx
feature. Using the immutable
borrow is discouraged as it may cause unpredictable blocking in UI systems.
When the context is queried with &mut EguiContext
, the Bevy scheduler is able to make
sure that the context isn’t accessed concurrently and can perform other useful work
instead of busy-waiting.
sourcepub fn get_mut(&mut self) -> &mut Context
pub fn get_mut(&mut self) -> &mut Context
Borrows the underlying Egui context mutably.
Even though the mutable borrow isn’t necessary, as the context is wrapped into RwLock
,
using the immutable getter is gated with the immutable_ctx
feature. Using the immutable
borrow is discouraged as it may cause unpredictable blocking in UI systems.
When the context is queried with &mut EguiContext
, the Bevy scheduler is able to make
sure that the context isn’t accessed concurrently and can perform other useful work
instead of busy-waiting.
Trait Implementations§
source§impl Clone for EguiContext
impl Clone for EguiContext
source§fn clone(&self) -> EguiContext
fn clone(&self) -> EguiContext
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Default for EguiContext
impl Default for EguiContext
source§fn default() -> EguiContext
fn default() -> EguiContext
Auto Trait Implementations§
impl !RefUnwindSafe for EguiContext
impl Send for EguiContext
impl Sync for EguiContext
impl Unpin for EguiContext
impl !UnwindSafe for EguiContext
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
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.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
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generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given [World]