Struct bevy_egui::render_systems::ExtractedEguiTextures
source · pub struct ExtractedEguiTextures {
pub egui_textures: HashMap<(WindowId, u64), Handle<Image>>,
pub user_textures: HashMap<Handle<Image>, u64>,
}
Expand description
Extracted Egui textures.
Fields
egui_textures: HashMap<(WindowId, u64), Handle<Image>>
Maps Egui managed texture ids to Bevy image handles.
user_textures: HashMap<Handle<Image>, u64>
Maps Bevy managed texture handles to Egui user texture ids.
Implementations
sourceimpl ExtractedEguiTextures
impl ExtractedEguiTextures
sourcepub fn handles(&self) -> impl Iterator<Item = (EguiTextureId, HandleId)> + '_
pub fn handles(&self) -> impl Iterator<Item = (EguiTextureId, HandleId)> + '_
Returns an iterator over all textures (both Egui and Bevy managed).
Trait Implementations
sourceimpl Default for ExtractedEguiTextures
impl Default for ExtractedEguiTextures
sourcefn default() -> ExtractedEguiTextures
fn default() -> ExtractedEguiTextures
Returns the “default value” for a type. Read more
impl Resource for ExtractedEguiTextureswhere
Self: Send + Sync + 'static,
Auto Trait Implementations
impl RefUnwindSafe for ExtractedEguiTextures
impl Send for ExtractedEguiTextures
impl Sync for ExtractedEguiTextures
impl Unpin for ExtractedEguiTextures
impl UnwindSafe for ExtractedEguiTextures
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]