Struct bevy_egui::systems::InputEvents
source · pub struct InputEvents<'w, 's> {
pub ev_cursor_entered: EventReader<'w, 's, CursorEntered>,
pub ev_cursor_left: EventReader<'w, 's, CursorLeft>,
pub ev_cursor: EventReader<'w, 's, CursorMoved>,
pub ev_mouse_button_input: EventReader<'w, 's, MouseButtonInput>,
pub ev_mouse_wheel: EventReader<'w, 's, MouseWheel>,
pub ev_received_character: EventReader<'w, 's, ReceivedCharacter>,
pub ev_keyboard_input: EventReader<'w, 's, KeyboardInput>,
pub ev_window_focused: EventReader<'w, 's, WindowFocused>,
pub ev_window_created: EventReader<'w, 's, WindowCreated>,
}
Fields
ev_cursor_entered: EventReader<'w, 's, CursorEntered>
ev_cursor_left: EventReader<'w, 's, CursorLeft>
ev_cursor: EventReader<'w, 's, CursorMoved>
ev_mouse_wheel: EventReader<'w, 's, MouseWheel>
ev_received_character: EventReader<'w, 's, ReceivedCharacter>
ev_keyboard_input: EventReader<'w, 's, KeyboardInput>
ev_window_focused: EventReader<'w, 's, WindowFocused>
ev_window_created: EventReader<'w, 's, WindowCreated>
Implementations
sourceimpl<'w, 's> InputEvents<'w, 's>
impl<'w, 's> InputEvents<'w, 's>
Trait Implementations
sourceimpl<'w, 's> SystemParam for InputEvents<'w, 's>
impl<'w, 's> SystemParam for InputEvents<'w, 's>
type Fetch = FetchState<(<EventReader<'w, 's, CursorEntered> as SystemParam>::Fetch, <EventReader<'w, 's, CursorLeft> as SystemParam>::Fetch, <EventReader<'w, 's, CursorMoved> as SystemParam>::Fetch, <EventReader<'w, 's, MouseButtonInput> as SystemParam>::Fetch, <EventReader<'w, 's, MouseWheel> as SystemParam>::Fetch, <EventReader<'w, 's, ReceivedCharacter> as SystemParam>::Fetch, <EventReader<'w, 's, KeyboardInput> as SystemParam>::Fetch, <EventReader<'w, 's, WindowFocused> as SystemParam>::Fetch, <EventReader<'w, 's, WindowCreated> as SystemParam>::Fetch)>
Auto Trait Implementations
impl<'w, 's> RefUnwindSafe for InputEvents<'w, 's>
impl<'w, 's> Send for InputEvents<'w, 's>
impl<'w, 's> Sync for InputEvents<'w, 's>
impl<'w, 's> Unpin for InputEvents<'w, 's>
impl<'w, 's> !UnwindSafe for InputEvents<'w, 's>
Blanket Implementations
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