pub struct EguiTransform {
    pub scale: Vec2,
    pub translation: Vec2,
}
Expand description

Scale and translation for rendering Egui shapes. Is needed to transform Egui coordinates from the screen space with the center at (0, 0) to the normalised viewport space.

Fields

scale: Vec2

Is affected by window size and EguiSettings::scale_factor.

translation: Vec2

Normally equals Vec2::new(-1.0, 1.0).

Implementations

Calculates the transform from window size and scale factor.

Trait Implementations

Returns the “default value” for a type. Read more
Represents WGSL Size (equivalent to [ShaderType::min_size])
Returns the size of Self at runtime Read more
Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist. Read more
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

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The type returned in the event of a conversion error.
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