Struct bevy_egui::EguiSettings
source · [−]Expand description
A resource for storing global UI settings.
Fields
scale_factor: f64
Global scale factor for egui widgets (1.0
by default).
This setting can be used to force the UI to render in physical pixels regardless of DPI as follows:
use bevy::prelude::*;
use bevy_egui::EguiSettings;
fn update_ui_scale_factor(mut egui_settings: ResMut<EguiSettings>, windows: Res<Windows>) {
if let Some(window) = windows.get_primary() {
egui_settings.scale_factor = 1.0 / window.scale_factor();
}
}
default_open_url_target: Option<String>
Will be used as a default value for hyperlink target hints.
If not specified, _self
will be used. Only matters in a web browser.
Trait Implementations
sourceimpl Clone for EguiSettings
impl Clone for EguiSettings
sourcefn clone(&self) -> EguiSettings
fn clone(&self) -> EguiSettings
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for EguiSettings
impl Debug for EguiSettings
sourceimpl Default for EguiSettings
impl Default for EguiSettings
sourceimpl PartialEq<EguiSettings> for EguiSettings
impl PartialEq<EguiSettings> for EguiSettings
sourcefn eq(&self, other: &EguiSettings) -> bool
fn eq(&self, other: &EguiSettings) -> bool
impl StructuralPartialEq for EguiSettings
Auto Trait Implementations
impl RefUnwindSafe for EguiSettings
impl Send for EguiSettings
impl Sync for EguiSettings
impl Unpin for EguiSettings
impl UnwindSafe for EguiSettings
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]