Struct bevy_egui::EguiShapes
source · [−]pub struct EguiShapes {
pub shapes: Vec<ClippedShape>,
}
Expand description
Is used for storing Egui shapes. The actual resource is [HashMap<WindowId, EguiShapes>
].
Fields
shapes: Vec<ClippedShape>
Pairs of rectangles and paint commands.
The field gets populated during the EguiSystem::ProcessOutput
system in the [CoreStage::PostUpdate
] and reset during EguiNode::update
.
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for EguiShapes
impl Send for EguiShapes
impl Sync for EguiShapes
impl Unpin for EguiShapes
impl UnwindSafe for EguiShapes
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
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