Struct bevy_egui::EguiContext [−][src]
pub struct EguiContext { /* fields omitted */ }
Expand description
A resource for storing bevy_egui
context.
Implementations
Egui context of the primary window.
Note: accessing the context from different threads simultaneously requires enabling
egui/multi_threaded
feature.
Egui context for a specific window.
If you want to display UI on a non-primary window,
make sure to set up the render graph by calling setup_pipeline
.
Note: accessing the context from different threads simultaneously requires enabling
egui/multi_threaded
feature.
Fallible variant of EguiContext::ctx_for_window
. Make sure to set up the render graph by calling setup_pipeline
.
Can accept either a strong or a weak handle.
You may want to pass a weak handle if you control removing texture assets in your application manually and you don’t want to bother with cleaning up textures in egui.
You’ll want to pass a strong handle if a texture is used only in egui and there’s no handle copies stored anywhere else.
Removes a texture handle associated with the id.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for EguiContext
impl Send for EguiContext
impl Sync for EguiContext
impl Unpin for EguiContext
impl !UnwindSafe for EguiContext
Blanket Implementations
Mutably borrows from an owned value. Read more
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