Struct bevy_ecs_tilemap::LayerSettings [−][src]
pub struct LayerSettings { pub map_size: UVec2, pub chunk_size: UVec2, pub tile_size: Vec2, pub texture_size: Vec2, pub layer_id: u16, pub map_id: u16, pub mesh_type: TilemapMeshType, pub cull: bool, pub tile_spacing: Vec2, // some fields omitted }
Expand description
Various settings used to define the tilemap.
Fields
map_size: UVec2
Size of the tilemap in chunks
chunk_size: UVec2
Size in tiles of each chunk.
tile_size: Vec2
Size in pixels of each tile.
texture_size: Vec2
Size in pixels of the tilemap texture.
layer_id: u16
The layer id associated with this map.
map_id: u16
The map id associated with this map.
mesh_type: TilemapMeshType
The meshing algorithm used for the tilemap.
cull: bool
Cull the chunks in the map when they are off screen.
tile_spacing: Vec2
Spacing around each tile in the atlas Note: This is ignored in array mode.
Implementations
impl LayerSettings
[src]
impl LayerSettings
[src]pub fn new(
map_size: UVec2,
chunk_size: UVec2,
tile_size: Vec2,
texture_size: Vec2
) -> Self
[src]
map_size: UVec2,
chunk_size: UVec2,
tile_size: Vec2,
texture_size: Vec2
) -> Self
pub fn set_layer_id<T: Into<u16>>(&mut self, id: T)
[src]
pub fn set_map_id<T: Into<u16>>(&mut self, id: T)
[src]
pub fn get_pixel_center(&self) -> Vec2
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pub fn get_center(&self) -> UVec2
[src]
Trait Implementations
impl Clone for LayerSettings
[src]
impl Clone for LayerSettings
[src]Auto Trait Implementations
impl !RefUnwindSafe for LayerSettings
impl Send for LayerSettings
impl Sync for LayerSettings
impl Unpin for LayerSettings
impl !UnwindSafe for LayerSettings
Blanket Implementations
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T: ?Sized,
[src]
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[src]
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