1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
mod entity_ref;
mod pointer;
mod spawn_batch;
mod world_cell;

pub use entity_ref::*;
pub use pointer::*;
pub use spawn_batch::*;
pub use world_cell::*;

use crate::{
    archetype::{ArchetypeComponentId, ArchetypeComponentInfo, ArchetypeId, Archetypes},
    bundle::{Bundle, Bundles},
    component::{
        Component, ComponentDescriptor, ComponentId, ComponentTicks, Components, ComponentsError,
        StorageType,
    },
    entity::{Entities, Entity},
    query::{FilterFetch, QueryState, WorldQuery},
    storage::{Column, SparseSet, Storages},
};
use std::{
    any::TypeId,
    fmt,
    sync::atomic::{AtomicU32, Ordering},
};

#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub struct WorldId(u64);

impl Default for WorldId {
    fn default() -> Self {
        WorldId(rand::random())
    }
}

/// [World] stores and exposes operations on [entities](Entity), [components](Component),
/// and their associated metadata.
/// Each [Entity] has a set of components. Each component can have up to one instance of each
/// component type. Entity components can be created, updated, removed, and queried using a given
/// [World].
pub struct World {
    id: WorldId,
    pub(crate) entities: Entities,
    pub(crate) components: Components,
    pub(crate) archetypes: Archetypes,
    pub(crate) storages: Storages,
    pub(crate) bundles: Bundles,
    pub(crate) removed_components: SparseSet<ComponentId, Vec<Entity>>,
    /// Access cache used by [WorldCell].
    pub(crate) archetype_component_access: ArchetypeComponentAccess,
    main_thread_validator: MainThreadValidator,
    pub(crate) change_tick: AtomicU32,
    pub(crate) last_change_tick: u32,
}

impl Default for World {
    fn default() -> Self {
        Self {
            id: Default::default(),
            entities: Default::default(),
            components: Default::default(),
            archetypes: Default::default(),
            storages: Default::default(),
            bundles: Default::default(),
            removed_components: Default::default(),
            archetype_component_access: Default::default(),
            main_thread_validator: Default::default(),
            // Default value is `1`, and `last_change_tick`s default to `0`, such that changes
            // are detected on first system runs and for direct world queries.
            change_tick: AtomicU32::new(1),
            last_change_tick: 0,
        }
    }
}

impl World {
    /// Creates a new empty [World]
    #[inline]
    pub fn new() -> World {
        World::default()
    }

    /// Retrieves this world's unique ID
    #[inline]
    pub fn id(&self) -> WorldId {
        self.id
    }

    /// Retrieves this world's [Entities] collection
    #[inline]
    pub fn entities(&self) -> &Entities {
        &self.entities
    }

    /// Retrieves this world's [Archetypes] collection
    #[inline]
    pub fn archetypes(&self) -> &Archetypes {
        &self.archetypes
    }

    /// Retrieves this world's [Components] collection
    #[inline]
    pub fn components(&self) -> &Components {
        &self.components
    }

    /// Retrieves a mutable reference to this world's [Components] collection
    #[inline]
    pub fn components_mut(&mut self) -> &mut Components {
        &mut self.components
    }

    /// Retrieves this world's [Storages] collection
    #[inline]
    pub fn storages(&self) -> &Storages {
        &self.storages
    }

    /// Retrieves this world's [Bundles] collection
    #[inline]
    pub fn bundles(&self) -> &Bundles {
        &self.bundles
    }

    /// Retrieves a [WorldCell], which safely enables multiple mutable World accesses at the same
    /// time, provided those accesses do not conflict with each other.
    #[inline]
    pub fn cell(&mut self) -> WorldCell<'_> {
        WorldCell::new(self)
    }

    /// Registers a new component using the given [ComponentDescriptor]. Components do not need to
    /// be manually registered. This just provides a way to override default configuration.
    /// Attempting to register a component with a type that has already been used by [World]
    /// will result in an error.
    ///
    /// The default component storage type can be overridden like this:
    ///
    /// ```
    /// use bevy_ecs::{component::{ComponentDescriptor, StorageType}, world::World};
    ///
    /// struct Position {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// let mut world = World::new();
    /// world.register_component(ComponentDescriptor::new::<Position>(StorageType::SparseSet)).unwrap();
    /// ```
    pub fn register_component(
        &mut self,
        descriptor: ComponentDescriptor,
    ) -> Result<ComponentId, ComponentsError> {
        let storage_type = descriptor.storage_type();
        let component_id = self.components.add(descriptor)?;
        // ensure sparse set is created for SparseSet components
        if storage_type == StorageType::SparseSet {
            // SAFE: just created
            let info = unsafe { self.components.get_info_unchecked(component_id) };
            self.storages.sparse_sets.get_or_insert(info);
        }

        Ok(component_id)
    }

    /// Retrieves an [EntityRef] that exposes read-only operations for the given `entity`.
    /// This will panic if the `entity` does not exist. Use [World::get_entity] if you want
    /// to check for entity existence instead of implicitly panic-ing.
    ///
    /// ```
    /// use bevy_ecs::world::World;
    ///
    /// struct Position {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// let mut world = World::new();
    /// let entity = world.spawn()
    ///     .insert(Position { x: 0.0, y: 0.0 })
    ///     .id();
    ///
    /// let position = world.entity(entity).get::<Position>().unwrap();
    /// assert_eq!(position.x, 0.0);
    /// ```
    #[inline]
    pub fn entity(&self, entity: Entity) -> EntityRef {
        self.get_entity(entity).expect("Entity does not exist")
    }

    /// Retrieves an [EntityMut] that exposes read and write operations for the given `entity`.
    /// This will panic if the `entity` does not exist. Use [World::get_entity_mut] if you want
    /// to check for entity existence instead of implicitly panic-ing.
    ///
    /// ```
    /// use bevy_ecs::world::World;
    ///
    /// struct Position {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// let mut world = World::new();
    /// let entity = world.spawn()
    ///     .insert(Position { x: 0.0, y: 0.0 })
    ///     .id();
    ///
    /// let mut position = world.entity_mut(entity).get_mut::<Position>().unwrap();
    /// position.x = 1.0;
    /// ```
    #[inline]
    pub fn entity_mut(&mut self, entity: Entity) -> EntityMut {
        self.get_entity_mut(entity).expect("Entity does not exist")
    }

    /// Retrieves an [EntityRef] that exposes read-only operations for the given `entity`.
    /// Returns [None] if the `entity` does not exist. Use [World::entity] if you don't want
    /// to unwrap the [EntityRef] yourself.
    ///
    /// ```
    /// use bevy_ecs::world::World;
    ///
    /// struct Position {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// let mut world = World::new();
    /// let entity = world.spawn()
    ///     .insert(Position { x: 0.0, y: 0.0 })
    ///     .id();
    ///
    /// let entity_ref = world.get_entity(entity).unwrap();
    /// let position = entity_ref.get::<Position>().unwrap();
    /// assert_eq!(position.x, 0.0);
    /// ```
    #[inline]
    pub fn get_entity(&self, entity: Entity) -> Option<EntityRef> {
        let location = self.entities.get(entity)?;
        Some(EntityRef::new(self, entity, location))
    }

    /// Retrieves an [EntityMut] that exposes read and write operations for the given `entity`.
    /// Returns [None] if the `entity` does not exist. Use [World::entity_mut] if you don't want
    /// to unwrap the [EntityMut] yourself.
    ///
    /// ```
    /// use bevy_ecs::world::World;
    ///
    /// struct Position {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// let mut world = World::new();
    /// let entity = world.spawn()
    ///     .insert(Position { x: 0.0, y: 0.0 })
    ///     .id();
    ///
    /// let mut entity_mut = world.get_entity_mut(entity).unwrap();
    /// let mut position = entity_mut.get_mut::<Position>().unwrap();
    /// position.x = 1.0;
    /// ```
    #[inline]
    pub fn get_entity_mut(&mut self, entity: Entity) -> Option<EntityMut> {
        let location = self.entities.get(entity)?;
        // SAFE: `entity` exists and `location` is that entity's location
        Some(unsafe { EntityMut::new(self, entity, location) })
    }

    /// Spawns a new [Entity] and returns a corresponding [EntityMut], which can be used
    /// to add components to the entity or retrieve its id.
    ///
    /// ```
    /// use bevy_ecs::world::World;
    ///
    /// struct Position {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// let mut world = World::new();
    /// let entity = world.spawn()
    ///     .insert(Position { x: 0.0, y: 0.0 }) // add a single component
    ///     .insert_bundle((1, 2.0, "hello")) // add a bundle of components
    ///     .id();
    ///
    /// let position = world.entity(entity).get::<Position>().unwrap();
    /// assert_eq!(position.x, 0.0);
    /// ```
    pub fn spawn(&mut self) -> EntityMut {
        self.flush();
        let entity = self.entities.alloc();
        let archetype = self.archetypes.empty_mut();
        unsafe {
            // PERF: consider avoiding allocating entities in the empty archetype unless needed
            let table_row = self.storages.tables[archetype.table_id()].allocate(entity);
            // SAFE: no components are allocated by archetype.allocate() because the archetype is
            // empty
            let location = archetype.allocate(entity, table_row);
            // SAFE: entity index was just allocated
            self.entities
                .meta
                .get_unchecked_mut(entity.id() as usize)
                .location = location;
            EntityMut::new(self, entity, location)
        }
    }

    /// Spawns a batch of entities with the same component [Bundle] type. Takes a given [Bundle]
    /// iterator and returns a corresponding [Entity] iterator.
    /// This is more efficient than spawning entities and adding components to them individually,
    /// but it is limited to spawning entities with the same [Bundle] type, whereas spawning
    /// individually is more flexible.
    ///
    /// ```
    /// use bevy_ecs::{entity::Entity, world::World};
    ///
    /// let mut world = World::new();
    /// let entities = world.spawn_batch(vec![
    ///   ("a", 0.0), // the first entity
    ///   ("b", 1.0), // the second entity
    /// ]).collect::<Vec<Entity>>();
    ///
    /// assert_eq!(entities.len(), 2);
    /// ```
    pub fn spawn_batch<I>(&mut self, iter: I) -> SpawnBatchIter<'_, I::IntoIter>
    where
        I: IntoIterator,
        I::Item: Bundle,
    {
        SpawnBatchIter::new(self, iter.into_iter())
    }

    /// Retrieves a reference to the given `entity`'s [Component] of the given type.
    /// Returns [None] if the `entity` does not have a [Component] of the given type.
    /// ```
    /// use bevy_ecs::world::World;
    ///
    /// struct Position {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// let mut world = World::new();
    /// let entity = world.spawn()
    ///     .insert(Position { x: 0.0, y: 0.0 })
    ///     .id();
    /// let position = world.get::<Position>(entity).unwrap();
    /// assert_eq!(position.x, 0.0);
    #[inline]
    pub fn get<T: Component>(&self, entity: Entity) -> Option<&T> {
        self.get_entity(entity)?.get()
    }

    /// Retrieves a mutable reference to the given `entity`'s [Component] of the given type.
    /// Returns [None] if the `entity` does not have a [Component] of the given type.
    /// ```
    /// use bevy_ecs::world::World;
    ///
    /// struct Position {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// let mut world = World::new();
    /// let entity = world.spawn()
    ///     .insert(Position { x: 0.0, y: 0.0 })
    ///     .id();
    /// let mut position = world.get_mut::<Position>(entity).unwrap();
    /// position.x = 1.0;
    #[inline]
    pub fn get_mut<T: Component>(&mut self, entity: Entity) -> Option<Mut<T>> {
        self.get_entity_mut(entity)?.get_mut()
    }

    /// Despawns the given `entity`, if it exists. This will also remove all of the entity's
    /// [Component]s. Returns `true` if the `entity` is successfully despawned and `false` if
    /// the `entity` does not exist.
    /// ```
    /// use bevy_ecs::world::World;
    ///
    /// struct Position {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// let mut world = World::new();
    /// let entity = world.spawn()
    ///     .insert(Position { x: 0.0, y: 0.0 })
    ///     .id();
    /// assert!(world.despawn(entity));
    /// assert!(world.get_entity(entity).is_none());
    /// assert!(world.get::<Position>(entity).is_none());
    /// ```
    #[inline]
    pub fn despawn(&mut self, entity: Entity) -> bool {
        self.get_entity_mut(entity)
            .map(|e| {
                e.despawn();
                true
            })
            .unwrap_or(false)
    }

    /// Clears component tracker state
    pub fn clear_trackers(&mut self) {
        for entities in self.removed_components.values_mut() {
            entities.clear();
        }

        self.last_change_tick = self.increment_change_tick();
    }

    /// Returns [QueryState] for the given [WorldQuery], which is used to efficiently
    /// run queries on the [World] by storing and reusing the [QueryState].
    /// ```
    /// use bevy_ecs::{entity::Entity, world::World};
    ///
    /// #[derive(Debug, PartialEq)]
    /// struct Position {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// struct Velocity {
    ///   x: f32,
    ///   y: f32,
    /// }
    ///
    /// let mut world = World::new();
    /// let entities = world.spawn_batch(vec![
    ///     (Position { x: 0.0, y: 0.0}, Velocity { x: 1.0, y: 0.0 }),    
    ///     (Position { x: 0.0, y: 0.0}, Velocity { x: 0.0, y: 1.0 }),    
    /// ]).collect::<Vec<Entity>>();
    ///
    /// let mut query = world.query::<(&mut Position, &Velocity)>();
    /// for (mut position, velocity) in query.iter_mut(&mut world) {
    ///    position.x += velocity.x;
    ///    position.y += velocity.y;
    /// }     
    ///
    /// assert_eq!(world.get::<Position>(entities[0]).unwrap(), &Position { x: 1.0, y: 0.0 });
    /// assert_eq!(world.get::<Position>(entities[1]).unwrap(), &Position { x: 0.0, y: 1.0 });
    /// ```
    #[inline]
    pub fn query<Q: WorldQuery>(&mut self) -> QueryState<Q, ()> {
        QueryState::new(self)
    }

    /// Returns [QueryState] for the given filtered [WorldQuery], which is used to efficiently
    /// run queries on the [World] by storing and reusing the [QueryState].
    /// ```
    /// use bevy_ecs::{entity::Entity, world::World, query::With};
    ///
    /// struct A;
    /// struct B;
    ///
    /// let mut world = World::new();
    /// let e1 = world.spawn().insert(A).id();
    /// let e2 = world.spawn().insert_bundle((A, B)).id();
    ///
    /// let mut query = world.query_filtered::<Entity, With<B>>();
    /// let matching_entities = query.iter(&world).collect::<Vec<Entity>>();
    ///
    /// assert_eq!(matching_entities, vec![e2]);
    /// ```
    #[inline]
    pub fn query_filtered<Q: WorldQuery, F: WorldQuery>(&mut self) -> QueryState<Q, F>
    where
        F::Fetch: FilterFetch,
    {
        QueryState::new(self)
    }

    /// Returns an iterator of entities that had components of type `T` removed
    /// since the last call to [World::clear_trackers].
    pub fn removed<T: Component>(&self) -> std::iter::Cloned<std::slice::Iter<'_, Entity>> {
        if let Some(component_id) = self.components.get_id(TypeId::of::<T>()) {
            self.removed_with_id(component_id)
        } else {
            [].iter().cloned()
        }
    }

    /// Returns an iterator of entities that had components with the given `component_id` removed
    /// since the last call to [World::clear_trackers].
    pub fn removed_with_id(
        &self,
        component_id: ComponentId,
    ) -> std::iter::Cloned<std::slice::Iter<'_, Entity>> {
        if let Some(removed) = self.removed_components.get(component_id) {
            removed.iter().cloned()
        } else {
            [].iter().cloned()
        }
    }

    /// Inserts a new resource with the given `value`.
    /// Resources are "unique" data of a given type.
    #[inline]
    pub fn insert_resource<T: Component>(&mut self, value: T) {
        let component_id = self.components.get_or_insert_resource_id::<T>();
        // SAFE: component_id just initialized and corresponds to resource of type T
        unsafe { self.insert_resource_with_id(component_id, value) };
    }

    /// Inserts a new non-send resource with the given `value`.
    /// Resources are "unique" data of a given type.
    #[inline]
    pub fn insert_non_send<T: 'static>(&mut self, value: T) {
        self.validate_non_send_access::<T>();
        let component_id = self.components.get_or_insert_non_send_resource_id::<T>();
        // SAFE: component_id just initialized and corresponds to resource of type T
        unsafe { self.insert_resource_with_id(component_id, value) };
    }

    /// Removes the resource of a given type and returns it, if it exists. Otherwise returns [None].
    /// Resources are "unique" data of a given type.
    #[inline]
    pub fn remove_resource<T: Component>(&mut self) -> Option<T> {
        // SAFE: T is Send + Sync
        unsafe { self.remove_resource_unchecked() }
    }

    #[inline]
    pub fn remove_non_send<T: 'static>(&mut self) -> Option<T> {
        self.validate_non_send_access::<T>();
        // SAFE: we are on main thread
        unsafe { self.remove_resource_unchecked() }
    }

    #[inline]
    /// # Safety
    /// make sure you're on main thread if T isn't Send + Sync
    #[allow(unused_unsafe)]
    pub unsafe fn remove_resource_unchecked<T: 'static>(&mut self) -> Option<T> {
        let component_id = self.components.get_resource_id(TypeId::of::<T>())?;
        let resource_archetype = self.archetypes.resource_mut();
        let unique_components = resource_archetype.unique_components_mut();
        let column = unique_components.get_mut(component_id)?;
        if column.is_empty() {
            return None;
        }
        // SAFE: if a resource column exists, row 0 exists as well. caller takes ownership of the
        // ptr value / drop is called when T is dropped
        let (ptr, _) = unsafe { column.swap_remove_and_forget_unchecked(0) };
        // SAFE: column is of type T
        Some(unsafe { ptr.cast::<T>().read() })
    }

    /// Returns `true` if a resource of type `T` exists. Otherwise returns `false`.
    #[inline]
    pub fn contains_resource<T: Component>(&self) -> bool {
        let component_id =
            if let Some(component_id) = self.components.get_resource_id(TypeId::of::<T>()) {
                component_id
            } else {
                return false;
            };
        self.get_populated_resource_column(component_id).is_some()
    }

    /// Gets a reference to the resource of the given type, if it exists. Otherwise returns [None]
    /// Resources are "unique" data of a given type.
    #[inline]
    pub fn get_resource<T: Component>(&self) -> Option<&T> {
        let component_id = self.components.get_resource_id(TypeId::of::<T>())?;
        unsafe { self.get_resource_with_id(component_id) }
    }

    pub fn is_resource_added<T: Component>(&self) -> bool {
        let component_id = self.components.get_resource_id(TypeId::of::<T>()).unwrap();
        let column = self.get_populated_resource_column(component_id).unwrap();
        let ticks = unsafe { &*column.get_ticks_mut_ptr() };
        ticks.is_added(self.last_change_tick(), self.read_change_tick())
    }

    pub fn is_resource_changed<T: Component>(&self) -> bool {
        let component_id = self.components.get_resource_id(TypeId::of::<T>()).unwrap();
        let column = self.get_populated_resource_column(component_id).unwrap();
        let ticks = unsafe { &*column.get_ticks_mut_ptr() };
        ticks.is_changed(self.last_change_tick(), self.read_change_tick())
    }

    /// Gets a mutable reference to the resource of the given type, if it exists. Otherwise returns
    /// [None] Resources are "unique" data of a given type.
    #[inline]
    pub fn get_resource_mut<T: Component>(&mut self) -> Option<Mut<'_, T>> {
        // SAFE: unique world access
        unsafe { self.get_resource_unchecked_mut() }
    }

    // PERF: optimize this to avoid redundant lookups
    /// Gets a resource of type `T` if it exists, otherwise inserts the resource using the result of
    /// calling `func`.
    #[inline]
    pub fn get_resource_or_insert_with<T: Component>(
        &mut self,
        func: impl FnOnce() -> T,
    ) -> Mut<'_, T> {
        if !self.contains_resource::<T>() {
            self.insert_resource(func());
        }
        self.get_resource_mut().unwrap()
    }

    /// Gets a mutable reference to the resource of the given type, if it exists. Otherwise returns
    /// [None] Resources are "unique" data of a given type.
    ///
    /// # Safety
    /// This will allow aliased mutable access to the given resource type. The caller must ensure
    /// that only one mutable access exists at a time.
    #[inline]
    pub unsafe fn get_resource_unchecked_mut<T: Component>(&self) -> Option<Mut<'_, T>> {
        let component_id = self.components.get_resource_id(TypeId::of::<T>())?;
        self.get_resource_unchecked_mut_with_id(component_id)
    }

    /// Gets a reference to the non-send resource of the given type, if it exists. Otherwise returns
    /// [None] Resources are "unique" data of a given type.
    #[inline]
    pub fn get_non_send_resource<T: 'static>(&self) -> Option<&T> {
        let component_id = self.components.get_resource_id(TypeId::of::<T>())?;
        // SAFE: component id matches type T
        unsafe { self.get_non_send_with_id(component_id) }
    }

    /// Gets a mutable reference to the non-send resource of the given type, if it exists. Otherwise
    /// returns [None] Resources are "unique" data of a given type.
    #[inline]
    pub fn get_non_send_resource_mut<T: 'static>(&mut self) -> Option<Mut<'_, T>> {
        // SAFE: unique world access
        unsafe { self.get_non_send_resource_unchecked_mut() }
    }

    /// Gets a mutable reference to the non-send resource of the given type, if it exists. Otherwise
    /// returns [None] Resources are "unique" data of a given type.
    ///
    /// # Safety
    /// This will allow aliased mutable access to the given non-send resource type. The caller must
    /// ensure that only one mutable access exists at a time.
    #[inline]
    pub unsafe fn get_non_send_resource_unchecked_mut<T: 'static>(&self) -> Option<Mut<'_, T>> {
        let component_id = self.components.get_resource_id(TypeId::of::<T>())?;
        self.get_non_send_unchecked_mut_with_id(component_id)
    }

    /// Temporarily removes the requested resource from this [World], then re-adds it before
    /// returning. This enables safe mutable access to a resource while still providing mutable
    /// world access
    /// ```
    /// use bevy_ecs::world::{World, Mut};
    /// struct A(u32);
    /// struct B(u32);
    /// let mut world = World::new();
    /// world.insert_resource(A(1));
    /// let entity = world.spawn().insert(B(1)).id();
    ///
    /// world.resource_scope(|world, mut a: Mut<A>| {
    ///     let b = world.get_mut::<B>(entity).unwrap();
    ///     a.0 += b.0;
    /// });
    /// assert_eq!(world.get_resource::<A>().unwrap().0, 2);
    /// ```
    pub fn resource_scope<T: Component, U>(
        &mut self,
        f: impl FnOnce(&mut World, Mut<T>) -> U,
    ) -> U {
        let component_id = self
            .components
            .get_resource_id(TypeId::of::<T>())
            .unwrap_or_else(|| panic!("resource does not exist: {}", std::any::type_name::<T>()));
        let (ptr, mut ticks) = {
            let resource_archetype = self.archetypes.resource_mut();
            let unique_components = resource_archetype.unique_components_mut();
            let column = unique_components.get_mut(component_id).unwrap_or_else(|| {
                panic!("resource does not exist: {}", std::any::type_name::<T>())
            });
            if column.is_empty() {
                panic!("resource does not exist: {}", std::any::type_name::<T>());
            }
            // SAFE: if a resource column exists, row 0 exists as well. caller takes ownership of
            // the ptr value / drop is called when T is dropped
            unsafe { column.swap_remove_and_forget_unchecked(0) }
        };
        // SAFE: pointer is of type T
        let value = Mut {
            value: unsafe { &mut *ptr.cast::<T>() },
            component_ticks: &mut ticks,
            last_change_tick: self.last_change_tick(),
            change_tick: self.change_tick(),
        };
        let result = f(self, value);
        let resource_archetype = self.archetypes.resource_mut();
        let unique_components = resource_archetype.unique_components_mut();
        let column = unique_components
            .get_mut(component_id)
            .unwrap_or_else(|| panic!("resource does not exist: {}", std::any::type_name::<T>()));
        // SAFE: new location is immediately written to below
        let row = unsafe { column.push_uninit() };
        // SAFE: row was just allocated above
        unsafe { column.set_unchecked(row, ptr) };
        // SAFE: row was just allocated above
        unsafe { *column.get_ticks_unchecked_mut(row) = ticks };
        result
    }

    /// # Safety
    /// `component_id` must be assigned to a component of type T
    #[inline]
    pub(crate) unsafe fn get_resource_with_id<T: 'static>(
        &self,
        component_id: ComponentId,
    ) -> Option<&T> {
        let column = self.get_populated_resource_column(component_id)?;
        Some(&*column.get_ptr().as_ptr().cast::<T>())
    }

    /// # Safety
    /// `component_id` must be assigned to a component of type T.
    /// Caller must ensure this doesn't violate Rust mutability rules for the given resource.
    #[inline]
    pub(crate) unsafe fn get_resource_unchecked_mut_with_id<T>(
        &self,
        component_id: ComponentId,
    ) -> Option<Mut<'_, T>> {
        let column = self.get_populated_resource_column(component_id)?;
        Some(Mut {
            value: &mut *column.get_ptr().as_ptr().cast::<T>(),
            component_ticks: &mut *column.get_ticks_mut_ptr(),
            last_change_tick: self.last_change_tick(),
            change_tick: self.read_change_tick(),
        })
    }

    /// # Safety
    /// `component_id` must be assigned to a component of type T
    #[inline]
    pub(crate) unsafe fn get_non_send_with_id<T: 'static>(
        &self,
        component_id: ComponentId,
    ) -> Option<&T> {
        self.validate_non_send_access::<T>();
        self.get_resource_with_id(component_id)
    }

    /// # Safety
    /// `component_id` must be assigned to a component of type T.
    /// Caller must ensure this doesn't violate Rust mutability rules for the given resource.
    #[inline]
    pub(crate) unsafe fn get_non_send_unchecked_mut_with_id<T: 'static>(
        &self,
        component_id: ComponentId,
    ) -> Option<Mut<'_, T>> {
        self.validate_non_send_access::<T>();
        self.get_resource_unchecked_mut_with_id(component_id)
    }

    /// # Safety
    /// `component_id` must be valid and correspond to a resource component of type T
    #[inline]
    unsafe fn insert_resource_with_id<T>(&mut self, component_id: ComponentId, mut value: T) {
        let change_tick = self.change_tick();
        let column = self.initialize_resource_internal(component_id);
        if column.is_empty() {
            // SAFE: column is of type T and has been allocated above
            let data = (&mut value as *mut T).cast::<u8>();
            // SAFE: new location is immediately written to below
            let row = column.push_uninit();
            // SAFE: index was just allocated above
            column.set_unchecked(row, data);
            std::mem::forget(value);
            // SAFE: index was just allocated above
            *column.get_ticks_unchecked_mut(row) = ComponentTicks::new(change_tick);
        } else {
            // SAFE: column is of type T and has already been allocated
            *column.get_unchecked(0).cast::<T>() = value;
            column.get_ticks_unchecked_mut(0).set_changed(change_tick);
        }
    }

    /// # Safety
    /// `component_id` must be valid and correspond to a resource component of type T
    #[inline]
    unsafe fn initialize_resource_internal(&mut self, component_id: ComponentId) -> &mut Column {
        // SAFE: resource archetype always exists
        let resource_archetype = self
            .archetypes
            .archetypes
            .get_unchecked_mut(ArchetypeId::resource().index());
        let resource_archetype_components = &mut resource_archetype.components;
        let archetype_component_count = &mut self.archetypes.archetype_component_count;
        let components = &self.components;
        resource_archetype
            .unique_components
            .get_or_insert_with(component_id, || {
                resource_archetype_components.insert(
                    component_id,
                    ArchetypeComponentInfo {
                        archetype_component_id: ArchetypeComponentId::new(
                            *archetype_component_count,
                        ),
                        storage_type: StorageType::Table,
                    },
                );
                *archetype_component_count += 1;
                let component_info = components.get_info_unchecked(component_id);
                Column::with_capacity(component_info, 1)
            })
    }

    pub(crate) fn initialize_resource<T: Component>(&mut self) -> ComponentId {
        let component_id = self.components.get_or_insert_resource_id::<T>();
        // SAFE: resource initialized above
        unsafe { self.initialize_resource_internal(component_id) };
        component_id
    }

    pub(crate) fn initialize_non_send_resource<T: 'static>(&mut self) -> ComponentId {
        let component_id = self.components.get_or_insert_non_send_resource_id::<T>();
        // SAFE: resource initialized above
        unsafe { self.initialize_resource_internal(component_id) };
        component_id
    }

    /// returns the resource column if the requested resource exists
    pub(crate) fn get_populated_resource_column(
        &self,
        component_id: ComponentId,
    ) -> Option<&Column> {
        let resource_archetype = self.archetypes.resource();
        let unique_components = resource_archetype.unique_components();
        unique_components.get(component_id).and_then(|column| {
            if column.is_empty() {
                None
            } else {
                Some(column)
            }
        })
    }

    pub(crate) fn validate_non_send_access<T: 'static>(&self) {
        if !self.main_thread_validator.is_main_thread() {
            panic!(
                "attempted to access NonSend resource {} off of the main thread",
                std::any::type_name::<T>()
            );
        }
    }

    /// Empties queued entities and adds them to the empty [Archetype].
    /// This should be called before doing operations that might operate on queued entities,
    /// such as inserting a [Component].
    pub(crate) fn flush(&mut self) {
        let empty_archetype = self.archetypes.empty_mut();
        unsafe {
            let table = &mut self.storages.tables[empty_archetype.table_id()];
            // PERF: consider pre-allocating space for flushed entities
            self.entities.flush(|entity, location| {
                // SAFE: no components are allocated by archetype.allocate() because the archetype
                // is empty
                *location = empty_archetype.allocate(entity, table.allocate(entity));
            });
        }
    }

    #[inline]
    pub fn increment_change_tick(&self) -> u32 {
        self.change_tick.fetch_add(1, Ordering::AcqRel)
    }

    #[inline]
    pub fn read_change_tick(&self) -> u32 {
        self.change_tick.load(Ordering::Acquire)
    }

    #[inline]
    pub fn change_tick(&mut self) -> u32 {
        *self.change_tick.get_mut()
    }

    #[inline]
    pub fn last_change_tick(&self) -> u32 {
        self.last_change_tick
    }

    pub fn check_change_ticks(&mut self) {
        // Iterate over all component change ticks, clamping their age to max age
        // PERF: parallelize
        let change_tick = self.change_tick();
        self.storages.tables.check_change_ticks(change_tick);
        self.storages.sparse_sets.check_change_ticks(change_tick);
        let resource_archetype = self.archetypes.resource_mut();
        for column in resource_archetype.unique_components.values_mut() {
            column.check_change_ticks(change_tick);
        }
    }
}

impl fmt::Debug for World {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        f.debug_struct("World")
            .field("id", &self.id)
            .field("entity_count", &self.entities.len())
            .field("archetype_count", &self.archetypes.len())
            .field("component_count", &self.components.len())
            .field(
                "resource_count",
                &self.archetypes.resource().unique_components.len(),
            )
            .finish()
    }
}

unsafe impl Send for World {}
unsafe impl Sync for World {}

/// Creates `Self` using data from the given [World]
pub trait FromWorld {
    /// Creates `Self` using data from the given [World]
    fn from_world(world: &mut World) -> Self;
}

impl<T: Default> FromWorld for T {
    fn from_world(_world: &mut World) -> Self {
        T::default()
    }
}

struct MainThreadValidator {
    main_thread: std::thread::ThreadId,
}

impl MainThreadValidator {
    fn is_main_thread(&self) -> bool {
        self.main_thread == std::thread::current().id()
    }
}

impl Default for MainThreadValidator {
    fn default() -> Self {
        Self {
            main_thread: std::thread::current().id(),
        }
    }
}