pub struct ColorBlindnessCamera {
    pub mode: ColorBlindnessMode,
    pub enabled: bool,
}
Expand description

Component to identify your main camera

Adding this component to a camera will set up the post-processing pipeline which simulates color blindness. This is done by changing the render target to be an image, and then using another camera to render that image.

Cameras with ColorBlindnessCamera will have UiCameraConfig inserted with show_ui set to false. This is to ensure that UI elements are not rendered twice. In most cases, you will want to render UI using the final post-processing camera. If for some reason this behavior is not desired, please open an issue.

Fields

mode: ColorBlindnessMode

Selects the color blindness mode to use

Defaults to ColorBlindnessMode::Normal

enabled: bool

Controls whether color blindness simulation is enabled

Defaults to false

Trait Implementations

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Auto Trait Implementations

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