Struct bevy_ascii_terminal::TerminalMaterial
source · pub struct TerminalMaterial {
pub bg_clip_color: Color,
pub texture: Option<Handle<Image>>,
}
Fields§
§bg_clip_color: Color
This determines the “background color” for the texture, which will be clipped and replaced with a tile color.
texture: Option<Handle<Image>>
Trait Implementations§
source§impl AsBindGroup for TerminalMaterial
impl AsBindGroup for TerminalMaterial
source§fn as_bind_group(
&self,
layout: &BindGroupLayout,
render_device: &RenderDevice,
images: &RenderAssets<Image>,
fallback_image: &FallbackImage
) -> Result<PreparedBindGroup<Self::Data>, AsBindGroupError>
fn as_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, images: &RenderAssets<Image>, fallback_image: &FallbackImage ) -> Result<PreparedBindGroup<Self::Data>, AsBindGroupError>
Creates a bind group for
self
matching the layout defined in [AsBindGroup::bind_group_layout
].source§fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout
fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout
Creates the bind group layout matching all bind groups returned by [
AsBindGroup::as_bind_group
]source§impl Clone for TerminalMaterial
impl Clone for TerminalMaterial
source§fn clone(&self) -> TerminalMaterial
fn clone(&self) -> TerminalMaterial
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TerminalMaterial
impl Debug for TerminalMaterial
source§impl Default for TerminalMaterial
impl Default for TerminalMaterial
source§impl From<Handle<Image>> for TerminalMaterial
impl From<Handle<Image>> for TerminalMaterial
source§impl Material2d for TerminalMaterial
impl Material2d for TerminalMaterial
source§fn fragment_shader() -> ShaderRef
fn fragment_shader() -> ShaderRef
Returns this material’s fragment shader. If [
ShaderRef::Default
] is returned, the default mesh fragment shader
will be used.source§fn vertex_shader() -> ShaderRef
fn vertex_shader() -> ShaderRef
Returns this material’s vertex shader. If [
ShaderRef::Default
] is returned, the default mesh vertex shader
will be used.source§fn specialize(
descriptor: &mut RenderPipelineDescriptor,
layout: &MeshVertexBufferLayout,
_: Material2dKey<Self>
) -> Result<(), SpecializedMeshPipelineError>
fn specialize( descriptor: &mut RenderPipelineDescriptor, layout: &MeshVertexBufferLayout, _: Material2dKey<Self> ) -> Result<(), SpecializedMeshPipelineError>
Customizes the default [
RenderPipelineDescriptor
].Auto Trait Implementations§
impl RefUnwindSafe for TerminalMaterial
impl Send for TerminalMaterial
impl Sync for TerminalMaterial
impl Unpin for TerminalMaterial
impl UnwindSafe for TerminalMaterial
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]