Expand description
Save/load collections of entities and components to/from file.
Modules
Structs
A reflection-powered serializable representation of an entity and its components.
A collection of serializable dynamic entities, each with its own run-time defined set of components.
To spawn a dynamic scene, you can use either:
A
DynamicScene
builder, used to build a scene from a World
by extracting some entities.A component bundle for a
DynamicScene
root.Informations about a scene instance.
To spawn a scene, you can use either:
A component bundle for a
Scene
root.InstanceId
of a spawned scene. It can be used with the SceneSpawner
to
interact with the spawned scene.Enums
Functions
System that will spawn scenes from
SceneBundle
.Serialize a given Rust data structure into rust object notation (ron).