Struct bevy::render::renderer::RenderDevice
pub struct RenderDevice { /* private fields */ }
Expand description
This GPU device is responsible for the creation of most rendering and compute resources.
Implementations§
§impl RenderDevice
impl RenderDevice
pub fn features(&self) -> Features
pub fn features(&self) -> Features
List all Features
that may be used with this device.
Functions may panic if you use unsupported features.
pub fn limits(&self) -> Limits
pub fn limits(&self) -> Limits
List all Limits
that were requested of this device.
If any of these limits are exceeded, functions may panic.
pub fn create_shader_module(
&self,
desc: ShaderModuleDescriptor<'_>
) -> ShaderModule
pub fn create_shader_module(
&self,
desc: ShaderModuleDescriptor<'_>
) -> ShaderModule
Creates a ShaderModule
from either SPIR-V or WGSL source code.
pub fn poll(&self, maintain: Maintain<SubmissionIndex>)
pub fn poll(&self, maintain: Maintain<SubmissionIndex>)
Check for resource cleanups and mapping callbacks.
no-op on the web, device is automatically polled.
pub fn create_command_encoder(
&self,
desc: &CommandEncoderDescriptor<Option<&str>>
) -> CommandEncoder
pub fn create_command_encoder(
&self,
desc: &CommandEncoderDescriptor<Option<&str>>
) -> CommandEncoder
Creates an empty CommandEncoder
.
pub fn create_render_bundle_encoder(
&self,
desc: &RenderBundleEncoderDescriptor<'_>
) -> RenderBundleEncoder<'_>
pub fn create_render_bundle_encoder(
&self,
desc: &RenderBundleEncoderDescriptor<'_>
) -> RenderBundleEncoder<'_>
Creates an empty RenderBundleEncoder
.
pub fn create_bind_group(&self, desc: &BindGroupDescriptor<'_>) -> BindGroup
pub fn create_bind_group(&self, desc: &BindGroupDescriptor<'_>) -> BindGroup
Creates a new BindGroup
.
pub fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> BindGroupLayout
pub fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> BindGroupLayout
Creates a BindGroupLayout
.
pub fn create_pipeline_layout(
&self,
desc: &PipelineLayoutDescriptor<'_>
) -> PipelineLayout
pub fn create_pipeline_layout(
&self,
desc: &PipelineLayoutDescriptor<'_>
) -> PipelineLayout
Creates a PipelineLayout
.
pub fn create_render_pipeline(
&self,
desc: &RenderPipelineDescriptor<'_>
) -> RenderPipeline
pub fn create_render_pipeline(
&self,
desc: &RenderPipelineDescriptor<'_>
) -> RenderPipeline
Creates a RenderPipeline
.
pub fn create_compute_pipeline(
&self,
desc: &ComputePipelineDescriptor<'_>
) -> ComputePipeline
pub fn create_compute_pipeline(
&self,
desc: &ComputePipelineDescriptor<'_>
) -> ComputePipeline
Creates a ComputePipeline
.
pub fn create_buffer(&self, desc: &BufferDescriptor<Option<&str>>) -> Buffer
pub fn create_buffer(&self, desc: &BufferDescriptor<Option<&str>>) -> Buffer
Creates a Buffer
.
pub fn create_buffer_with_data(&self, desc: &BufferInitDescriptor<'_>) -> Buffer
pub fn create_buffer_with_data(&self, desc: &BufferInitDescriptor<'_>) -> Buffer
Creates a Buffer
and initializes it with the specified data.
pub fn create_texture_with_data(
&self,
render_queue: &RenderQueue,
desc: &TextureDescriptor<Option<&str>>,
data: &[u8]
) -> Texture
pub fn create_texture_with_data(
&self,
render_queue: &RenderQueue,
desc: &TextureDescriptor<Option<&str>>,
data: &[u8]
) -> Texture
Creates a new Texture
and initializes it with the specified data.
desc
specifies the general format of the texture.
data
is the raw data.
pub fn create_texture(&self, desc: &TextureDescriptor<Option<&str>>) -> Texture
pub fn create_texture(&self, desc: &TextureDescriptor<Option<&str>>) -> Texture
Creates a new Texture
.
desc
specifies the general format of the texture.
pub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler
pub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler
Creates a new Sampler
.
desc
specifies the behavior of the sampler.
pub fn configure_surface(&self, surface: &Surface, config: &SurfaceConfiguration)
pub fn configure_surface(&self, surface: &Surface, config: &SurfaceConfiguration)
Initializes Surface
for presentation.
Panics
- A old
SurfaceTexture
is still alive referencing an old surface. - Texture format requested is unsupported on the surface.
pub fn wgpu_device(&self) -> &Device
pub fn wgpu_device(&self) -> &Device
Returns the wgpu Device
.
pub fn map_buffer(
&self,
buffer: &BufferSlice<'_>,
map_mode: MapMode,
callback: impl FnOnce(Result<(), BufferAsyncError>) + Send + 'static
)
pub fn align_copy_bytes_per_row(row_bytes: usize) -> usize
pub fn get_supported_read_only_binding_type(
&self,
buffers_per_shader_stage: u32
) -> BufferBindingType
Trait Implementations§
§impl Clone for RenderDevice
impl Clone for RenderDevice
§fn clone(&self) -> RenderDevice
fn clone(&self) -> RenderDevice
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl From<Arc<Device>> for RenderDevice
impl From<Arc<Device>> for RenderDevice
§fn from(device: Arc<Device>) -> RenderDevice
fn from(device: Arc<Device>) -> RenderDevice
impl Resource for RenderDevicewhere
RenderDevice: 'static + Send + Sync,
Auto Trait Implementations§
impl !RefUnwindSafe for RenderDevice
impl Send for RenderDevice
impl Sync for RenderDevice
impl Unpin for RenderDevice
impl !UnwindSafe for RenderDevice
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more