Enum bevy::pbr::RenderLightSystems
pub enum RenderLightSystems {
ExtractClusters,
ExtractLights,
PrepareClusters,
PrepareLights,
QueueShadows,
}
Variants§
Trait Implementations§
§impl Clone for RenderLightSystems
impl Clone for RenderLightSystems
§fn clone(&self) -> RenderLightSystems
fn clone(&self) -> RenderLightSystems
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RenderLightSystems
impl Debug for RenderLightSystems
§impl Hash for RenderLightSystems
impl Hash for RenderLightSystems
§impl PartialEq<RenderLightSystems> for RenderLightSystems
impl PartialEq<RenderLightSystems> for RenderLightSystems
§fn eq(&self, other: &RenderLightSystems) -> bool
fn eq(&self, other: &RenderLightSystems) -> bool
§impl SystemLabel for RenderLightSystemswhere
RenderLightSystems: 'static,
impl SystemLabel for RenderLightSystemswhere
RenderLightSystems: 'static,
impl Eq for RenderLightSystems
impl StructuralEq for RenderLightSystems
impl StructuralPartialEq for RenderLightSystems
Auto Trait Implementations§
impl RefUnwindSafe for RenderLightSystems
impl Send for RenderLightSystems
impl Sync for RenderLightSystems
impl Unpin for RenderLightSystems
impl UnwindSafe for RenderLightSystems
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
fn as_system_label(&self) -> SystemLabelId
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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Rc<Trait>
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can then be
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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) to &Any
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
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’s vtable from &mut Trait
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Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.