Struct bevy::render::texture::ImageTextureLoader
pub struct ImageTextureLoader { /* private fields */ }
Expand description
Loader for images that can be read by the image
crate.
Trait Implementations§
§impl AssetLoader for ImageTextureLoader
impl AssetLoader for ImageTextureLoader
§fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext<'_>
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'a, Global>>
fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext<'_>
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'a, Global>>
Processes the asset in an asynchronous closure.
§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this asset loader, without the preceding dot.
§impl Clone for ImageTextureLoader
impl Clone for ImageTextureLoader
§fn clone(&self) -> ImageTextureLoader
fn clone(&self) -> ImageTextureLoader
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl FromWorld for ImageTextureLoader
impl FromWorld for ImageTextureLoader
§fn from_world(world: &mut World) -> ImageTextureLoader
fn from_world(world: &mut World) -> ImageTextureLoader
Creates
Self
using data from the given WorldAuto Trait Implementations§
impl RefUnwindSafe for ImageTextureLoader
impl Send for ImageTextureLoader
impl Sync for ImageTextureLoader
impl Unpin for ImageTextureLoader
impl UnwindSafe for ImageTextureLoader
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more