pub struct Archetype { /* private fields */ }
Implementations§
§impl Archetype
impl Archetype
pub fn new(
id: ArchetypeId,
table_id: TableId,
table_components: Box<[ComponentId], Global>,
sparse_set_components: Box<[ComponentId], Global>,
table_archetype_components: Vec<ArchetypeComponentId, Global>,
sparse_set_archetype_components: Vec<ArchetypeComponentId, Global>
) -> Archetype
pub fn id(&self) -> ArchetypeId
pub fn table_id(&self) -> TableId
pub fn entities(&self) -> &[ArchetypeEntity]
pub fn table_components(&self) -> &[ComponentId]
pub fn sparse_set_components(&self) -> &[ComponentId]
pub fn components(&self) -> impl Iterator<Item = ComponentId>
pub fn edges(&self) -> &Edges
pub fn entity_table_row(&self, index: usize) -> usize
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn contains(&self, component_id: ComponentId) -> bool
pub fn get_storage_type(&self, component_id: ComponentId) -> Option<StorageType>
pub fn get_archetype_component_id(
&self,
component_id: ComponentId
) -> Option<ArchetypeComponentId>
Auto Trait Implementations§
impl RefUnwindSafe for Archetype
impl Send for Archetype
impl Sync for Archetype
impl Unpin for Archetype
impl UnwindSafe for Archetype
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