Structs
The handle to the physical device being used for rendering.
See [
wgpu::Adapter
] for more info.The
AdapterInfo
of the adapter in use by the renderer.The context with all information required to interact with the GPU.
This GPU device is responsible for the creation of most rendering and compute resources.
The GPU instance is used to initialize the
RenderQueue
and RenderDevice
,
as well as to create WindowSurfaces
.This queue is used to enqueue tasks for the GPU to execute asynchronously.
Enums
Functions
Initializes the renderer by retrieving and preparing the GPU instance, device and queue
for the specified backend.
Updates the
RenderGraph
with all of its nodes and then runs it to render the entire frame.