Struct bevy::prelude::DynamicScene
pub struct DynamicScene {
pub entities: Vec<DynamicEntity, Global>,
}
Expand description
A collection of serializable dynamic entities, each with its own run-time defined set of components. To spawn a dynamic scene, you can use either:
SceneSpawner::spawn_dynamic
- adding the
DynamicSceneBundle
to an entity - adding the
Handle<DynamicScene>
to an entity (the scene will only be visible if the entity already hasTransform
andGlobalTransform
components)
Fields
entities: Vec<DynamicEntity, Global>
Implementations
impl DynamicScene
impl DynamicScene
pub fn from_scene(scene: &Scene, type_registry: &AppTypeRegistry) -> DynamicScene
pub fn from_scene(scene: &Scene, type_registry: &AppTypeRegistry) -> DynamicScene
Create a new dynamic scene from a given scene.
pub fn from_world(world: &World, type_registry: &AppTypeRegistry) -> DynamicScene
pub fn from_world(world: &World, type_registry: &AppTypeRegistry) -> DynamicScene
Create a new dynamic scene from a given world.
pub fn write_to_world_with(
&self,
world: &mut World,
entity_map: &mut EntityMap,
type_registry: &AppTypeRegistry
) -> Result<(), SceneSpawnError>
pub fn write_to_world_with(
&self,
world: &mut World,
entity_map: &mut EntityMap,
type_registry: &AppTypeRegistry
) -> Result<(), SceneSpawnError>
Write the dynamic entities and their corresponding components to the given world.
This method will return a SceneSpawnError
if a type either is not registered
in the provided AppTypeRegistry
resource, or doesn’t reflect the
Component
trait.
pub fn write_to_world(
&self,
world: &mut World,
entity_map: &mut EntityMap
) -> Result<(), SceneSpawnError>
pub fn write_to_world(
&self,
world: &mut World,
entity_map: &mut EntityMap
) -> Result<(), SceneSpawnError>
Write the dynamic entities and their corresponding components to the given world.
This method will return a SceneSpawnError
if a type either is not registered
in the world’s AppTypeRegistry
resource, or doesn’t reflect the
Component
trait.
pub fn serialize_ron(&self, registry: &TypeRegistryArc) -> Result<String, Error>
pub fn serialize_ron(&self, registry: &TypeRegistryArc) -> Result<String, Error>
Serialize this dynamic scene into rust object notation (ron).
Trait Implementations
impl Default for DynamicScene
impl Default for DynamicScene
fn default() -> DynamicScene
fn default() -> DynamicScene
impl TypeUuid for DynamicScene
impl TypeUuid for DynamicScene
Auto Trait Implementations
impl !RefUnwindSafe for DynamicScene
impl Send for DynamicScene
impl Sync for DynamicScene
impl Unpin for DynamicScene
impl !UnwindSafe for DynamicScene
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World