pub struct GamepadSettings {
    pub default_button_settings: ButtonSettings,
    pub default_axis_settings: AxisSettings,
    pub default_button_axis_settings: ButtonAxisSettings,
    pub button_settings: HashMap<GamepadButton, ButtonSettings, RandomState, Global>,
    pub axis_settings: HashMap<GamepadAxis, AxisSettings, RandomState, Global>,
    pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings, RandomState, Global>,
}
Expand description

Settings for all Gamepads.

Usage

It is used to create a bevy resource that stores the settings of every GamepadButton and GamepadAxis. If no user defined ButtonSettings, AxisSettings, or ButtonAxisSettings are defined, the default settings of each are used as a fallback accordingly.

Note

The GamepadSettings are used inside of the gamepad_event_system, but are never written to inside of bevy. To modify these settings, mutate the corresponding resource.

Fields

default_button_settings: ButtonSettings

The default button settings.

default_axis_settings: AxisSettings

The default axis settings.

default_button_axis_settings: ButtonAxisSettings

The default button axis settings.

button_settings: HashMap<GamepadButton, ButtonSettings, RandomState, Global>

The user defined button settings.

axis_settings: HashMap<GamepadAxis, AxisSettings, RandomState, Global>

The user defined axis settings.

button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings, RandomState, Global>

The user defined button axis settings.

Implementations

Returns the ButtonSettings of the button.

If no user defined ButtonSettings are specified the default ButtonSettings get returned.

Examples
let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
let button_settings = settings.get_button_settings(button);

Returns the AxisSettings of the axis.

If no user defined AxisSettings are specified the default AxisSettings get returned.

Examples
let axis = GamepadAxis::new(Gamepad::new(1), GamepadAxisType::LeftStickX);
let axis_settings = settings.get_axis_settings(axis);

Returns the ButtonAxisSettings of the button.

If no user defined ButtonAxisSettings are specified the default ButtonAxisSettings get returned.

Examples
let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
let button_axis_settings = settings.get_button_axis_settings(button);

Trait Implementations

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Auto Trait Implementations

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