pub struct Gltf {
pub scenes: Vec<Handle<Scene>, Global>,
pub named_scenes: HashMap<String, Handle<Scene>, RandomState, Global>,
pub meshes: Vec<Handle<GltfMesh>, Global>,
pub named_meshes: HashMap<String, Handle<GltfMesh>, RandomState, Global>,
pub materials: Vec<Handle<StandardMaterial>, Global>,
pub named_materials: HashMap<String, Handle<StandardMaterial>, RandomState, Global>,
pub nodes: Vec<Handle<GltfNode>, Global>,
pub named_nodes: HashMap<String, Handle<GltfNode>, RandomState, Global>,
pub default_scene: Option<Handle<Scene>>,
pub animations: Vec<Handle<AnimationClip>, Global>,
pub named_animations: HashMap<String, Handle<AnimationClip>, RandomState, Global>,
}
Expand description
Representation of a loaded glTF file.
Fields
scenes: Vec<Handle<Scene>, Global>
named_scenes: HashMap<String, Handle<Scene>, RandomState, Global>
meshes: Vec<Handle<GltfMesh>, Global>
named_meshes: HashMap<String, Handle<GltfMesh>, RandomState, Global>
materials: Vec<Handle<StandardMaterial>, Global>
named_materials: HashMap<String, Handle<StandardMaterial>, RandomState, Global>
nodes: Vec<Handle<GltfNode>, Global>
named_nodes: HashMap<String, Handle<GltfNode>, RandomState, Global>
default_scene: Option<Handle<Scene>>
animations: Vec<Handle<AnimationClip>, Global>
named_animations: HashMap<String, Handle<AnimationClip>, RandomState, Global>
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Gltf
impl Send for Gltf
impl Sync for Gltf
impl Unpin for Gltf
impl UnwindSafe for Gltf
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more