Enum bevy::render::mesh::VertexAttributeValues
pub enum VertexAttributeValues {
Show 28 variants
Float32(Vec<f32, Global>),
Sint32(Vec<i32, Global>),
Uint32(Vec<u32, Global>),
Float32x2(Vec<[f32; 2], Global>),
Sint32x2(Vec<[i32; 2], Global>),
Uint32x2(Vec<[u32; 2], Global>),
Float32x3(Vec<[f32; 3], Global>),
Sint32x3(Vec<[i32; 3], Global>),
Uint32x3(Vec<[u32; 3], Global>),
Float32x4(Vec<[f32; 4], Global>),
Sint32x4(Vec<[i32; 4], Global>),
Uint32x4(Vec<[u32; 4], Global>),
Sint16x2(Vec<[i16; 2], Global>),
Snorm16x2(Vec<[i16; 2], Global>),
Uint16x2(Vec<[u16; 2], Global>),
Unorm16x2(Vec<[u16; 2], Global>),
Sint16x4(Vec<[i16; 4], Global>),
Snorm16x4(Vec<[i16; 4], Global>),
Uint16x4(Vec<[u16; 4], Global>),
Unorm16x4(Vec<[u16; 4], Global>),
Sint8x2(Vec<[i8; 2], Global>),
Snorm8x2(Vec<[i8; 2], Global>),
Uint8x2(Vec<[u8; 2], Global>),
Unorm8x2(Vec<[u8; 2], Global>),
Sint8x4(Vec<[i8; 4], Global>),
Snorm8x4(Vec<[i8; 4], Global>),
Uint8x4(Vec<[u8; 4], Global>),
Unorm8x4(Vec<[u8; 4], Global>),
}
Expand description
Contains an array where each entry describes a property of a single vertex.
Matches the VertexFormats
.
Variants
Float32(Vec<f32, Global>)
Sint32(Vec<i32, Global>)
Uint32(Vec<u32, Global>)
Float32x2(Vec<[f32; 2], Global>)
Sint32x2(Vec<[i32; 2], Global>)
Uint32x2(Vec<[u32; 2], Global>)
Float32x3(Vec<[f32; 3], Global>)
Sint32x3(Vec<[i32; 3], Global>)
Uint32x3(Vec<[u32; 3], Global>)
Float32x4(Vec<[f32; 4], Global>)
Sint32x4(Vec<[i32; 4], Global>)
Uint32x4(Vec<[u32; 4], Global>)
Sint16x2(Vec<[i16; 2], Global>)
Snorm16x2(Vec<[i16; 2], Global>)
Uint16x2(Vec<[u16; 2], Global>)
Unorm16x2(Vec<[u16; 2], Global>)
Sint16x4(Vec<[i16; 4], Global>)
Snorm16x4(Vec<[i16; 4], Global>)
Uint16x4(Vec<[u16; 4], Global>)
Unorm16x4(Vec<[u16; 4], Global>)
Sint8x2(Vec<[i8; 2], Global>)
Snorm8x2(Vec<[i8; 2], Global>)
Uint8x2(Vec<[u8; 2], Global>)
Unorm8x2(Vec<[u8; 2], Global>)
Sint8x4(Vec<[i8; 4], Global>)
Snorm8x4(Vec<[i8; 4], Global>)
Uint8x4(Vec<[u8; 4], Global>)
Unorm8x4(Vec<[u8; 4], Global>)
Implementations
impl VertexAttributeValues
impl VertexAttributeValues
pub fn enum_variant_index(&self) -> usize
pub fn enum_variant_name(&self) -> &'static str
impl VertexAttributeValues
impl VertexAttributeValues
pub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of vertices in this VertexAttributeValues
. For a single
mesh, all of the VertexAttributeValues
must have the same length.
pub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true
if there are no vertices in this VertexAttributeValues
.
pub fn get_bytes(&self) -> &[u8]ⓘ
pub fn get_bytes(&self) -> &[u8]ⓘ
Flattens the VertexAttributeValues
into a sequence of bytes. This is
useful for serialization and sending to the GPU.
Trait Implementations
impl Clone for VertexAttributeValues
impl Clone for VertexAttributeValues
fn clone(&self) -> VertexAttributeValues
fn clone(&self) -> VertexAttributeValues
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Debug for VertexAttributeValues
impl Debug for VertexAttributeValues
impl From<&VertexAttributeValues> for VertexFormat
impl From<&VertexAttributeValues> for VertexFormat
fn from(values: &VertexAttributeValues) -> VertexFormat
fn from(values: &VertexAttributeValues) -> VertexFormat
Converts to this type from the input type.
impl From<Vec<IVec2, Global>> for VertexAttributeValues
impl From<Vec<IVec2, Global>> for VertexAttributeValues
fn from(vec: Vec<IVec2, Global>) -> VertexAttributeValues
fn from(vec: Vec<IVec2, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<IVec3, Global>> for VertexAttributeValues
impl From<Vec<IVec3, Global>> for VertexAttributeValues
fn from(vec: Vec<IVec3, Global>) -> VertexAttributeValues
fn from(vec: Vec<IVec3, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<IVec4, Global>> for VertexAttributeValues
impl From<Vec<IVec4, Global>> for VertexAttributeValues
fn from(vec: Vec<IVec4, Global>) -> VertexAttributeValues
fn from(vec: Vec<IVec4, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<UVec2, Global>> for VertexAttributeValues
impl From<Vec<UVec2, Global>> for VertexAttributeValues
fn from(vec: Vec<UVec2, Global>) -> VertexAttributeValues
fn from(vec: Vec<UVec2, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<UVec3, Global>> for VertexAttributeValues
impl From<Vec<UVec3, Global>> for VertexAttributeValues
fn from(vec: Vec<UVec3, Global>) -> VertexAttributeValues
fn from(vec: Vec<UVec3, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<UVec4, Global>> for VertexAttributeValues
impl From<Vec<UVec4, Global>> for VertexAttributeValues
fn from(vec: Vec<UVec4, Global>) -> VertexAttributeValues
fn from(vec: Vec<UVec4, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<Vec2, Global>> for VertexAttributeValues
impl From<Vec<Vec2, Global>> for VertexAttributeValues
fn from(vec: Vec<Vec2, Global>) -> VertexAttributeValues
fn from(vec: Vec<Vec2, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<Vec3, Global>> for VertexAttributeValues
impl From<Vec<Vec3, Global>> for VertexAttributeValues
fn from(vec: Vec<Vec3, Global>) -> VertexAttributeValues
fn from(vec: Vec<Vec3, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<Vec3A, Global>> for VertexAttributeValues
impl From<Vec<Vec3A, Global>> for VertexAttributeValues
fn from(vec: Vec<Vec3A, Global>) -> VertexAttributeValues
fn from(vec: Vec<Vec3A, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<Vec4, Global>> for VertexAttributeValues
impl From<Vec<Vec4, Global>> for VertexAttributeValues
fn from(vec: Vec<Vec4, Global>) -> VertexAttributeValues
fn from(vec: Vec<Vec4, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<f32, Global>> for VertexAttributeValues
impl From<Vec<f32, Global>> for VertexAttributeValues
fn from(vec: Vec<f32, Global>) -> VertexAttributeValues
fn from(vec: Vec<f32, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<i32, Global>> for VertexAttributeValues
impl From<Vec<i32, Global>> for VertexAttributeValues
fn from(vec: Vec<i32, Global>) -> VertexAttributeValues
fn from(vec: Vec<i32, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl From<Vec<u32, Global>> for VertexAttributeValues
impl From<Vec<u32, Global>> for VertexAttributeValues
fn from(vec: Vec<u32, Global>) -> VertexAttributeValues
fn from(vec: Vec<u32, Global>) -> VertexAttributeValues
Converts to this type from the input type.
impl TryFrom<VertexAttributeValues> for Vec<IVec2, Global>
impl TryFrom<VertexAttributeValues> for Vec<IVec2, Global>
impl TryFrom<VertexAttributeValues> for Vec<IVec3, Global>
impl TryFrom<VertexAttributeValues> for Vec<IVec3, Global>
impl TryFrom<VertexAttributeValues> for Vec<IVec4, Global>
impl TryFrom<VertexAttributeValues> for Vec<IVec4, Global>
impl TryFrom<VertexAttributeValues> for Vec<UVec2, Global>
impl TryFrom<VertexAttributeValues> for Vec<UVec2, Global>
impl TryFrom<VertexAttributeValues> for Vec<UVec3, Global>
impl TryFrom<VertexAttributeValues> for Vec<UVec3, Global>
impl TryFrom<VertexAttributeValues> for Vec<UVec4, Global>
impl TryFrom<VertexAttributeValues> for Vec<UVec4, Global>
impl TryFrom<VertexAttributeValues> for Vec<Vec2, Global>
impl TryFrom<VertexAttributeValues> for Vec<Vec2, Global>
impl TryFrom<VertexAttributeValues> for Vec<Vec3, Global>
impl TryFrom<VertexAttributeValues> for Vec<Vec3, Global>
impl TryFrom<VertexAttributeValues> for Vec<Vec3A, Global>
impl TryFrom<VertexAttributeValues> for Vec<Vec3A, Global>
impl TryFrom<VertexAttributeValues> for Vec<Vec4, Global>
impl TryFrom<VertexAttributeValues> for Vec<Vec4, Global>
impl TryFrom<VertexAttributeValues> for Vec<f32, Global>
impl TryFrom<VertexAttributeValues> for Vec<f32, Global>
impl TryFrom<VertexAttributeValues> for Vec<i32, Global>
impl TryFrom<VertexAttributeValues> for Vec<i32, Global>
impl TryFrom<VertexAttributeValues> for Vec<u32, Global>
impl TryFrom<VertexAttributeValues> for Vec<u32, Global>
Auto Trait Implementations
impl RefUnwindSafe for VertexAttributeValues
impl Send for VertexAttributeValues
impl Sync for VertexAttributeValues
impl Unpin for VertexAttributeValues
impl UnwindSafe for VertexAttributeValues
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more