Struct bevy::pbr::ViewClusterBindings
[−]pub struct ViewClusterBindings { /* private fields */ }
Implementations
impl ViewClusterBindings
impl ViewClusterBindings
pub const MAX_OFFSETS: usize = 4_096usize
pub const MAX_INDICES: usize = 16_384usize
pub fn new(buffer_binding_type: BufferBindingType) -> ViewClusterBindings
pub fn clear(&mut self)
pub fn push_offset_and_counts(
&mut self,
offset: usize,
point_count: usize,
spot_count: usize
)
pub fn n_indices(&self) -> usize
pub fn push_index(&mut self, index: usize)
pub fn write_buffers(
&mut self,
render_device: &RenderDevice,
render_queue: &Arc<Queue>
)
pub fn light_index_lists_binding(&self) -> Option<BindingResource<'_>>
pub fn offsets_and_counts_binding(&self) -> Option<BindingResource<'_>>
pub fn min_size_cluster_light_index_lists(
buffer_binding_type: BufferBindingType
) -> NonZeroU64
pub fn min_size_cluster_offsets_and_counts(
buffer_binding_type: BufferBindingType
) -> NonZeroU64
Trait Implementations
impl Component for ViewClusterBindings where
ViewClusterBindings: 'static,
ViewClusterBindings: Send,
ViewClusterBindings: Sync,
impl Component for ViewClusterBindings where
ViewClusterBindings: 'static,
ViewClusterBindings: Send,
ViewClusterBindings: Sync,
type Storage = TableStorage
Auto Trait Implementations
impl !RefUnwindSafe for ViewClusterBindings
impl Send for ViewClusterBindings
impl Sync for ViewClusterBindings
impl Unpin for ViewClusterBindings
impl !UnwindSafe for ViewClusterBindings
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
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&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
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fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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