Struct bevy::asset::FileAssetIo
[−]pub struct FileAssetIo { /* private fields */ }
Expand description
I/O implementation for the local filesystem.
This asset I/O is fully featured but it’s not available on android
and wasm
targets.
Implementations
impl FileAssetIo
impl FileAssetIo
pub fn new<P>(path: P, watch_for_changes: bool) -> FileAssetIo where
P: AsRef<Path>,
pub fn new<P>(path: P, watch_for_changes: bool) -> FileAssetIo where
P: AsRef<Path>,
Creates a new FileAssetIo
at a path relative to the executable’s directory, optionally
watching for changes.
See get_base_path
below.
pub fn get_base_path() -> PathBuf
pub fn get_base_path() -> PathBuf
Returns the base path of the assets directory, which is normally the executable’s parent directory.
If the CARGO_MANIFEST_DIR
environment variable is set, then its value will be used
instead. It’s set by cargo when running with cargo run
.
Trait Implementations
impl AssetIo for FileAssetIo
impl AssetIo for FileAssetIo
fn load_path(
&'a self,
path: &'a Path
) -> Pin<Box<dyn Future<Output = Result<Vec<u8, Global>, AssetIoError>> + Send + 'a, Global>>
fn load_path(
&'a self,
path: &'a Path
) -> Pin<Box<dyn Future<Output = Result<Vec<u8, Global>, AssetIoError>> + Send + 'a, Global>>
Returns a future to load the full file data at the provided path.
fn read_directory(
&self,
path: &Path
) -> Result<Box<dyn Iterator<Item = PathBuf> + 'static, Global>, AssetIoError>
fn read_directory(
&self,
path: &Path
) -> Result<Box<dyn Iterator<Item = PathBuf> + 'static, Global>, AssetIoError>
Returns an iterator of directory entry names at the provided path.
fn watch_path_for_changes(&self, _path: &Path) -> Result<(), AssetIoError>
fn watch_path_for_changes(&self, _path: &Path) -> Result<(), AssetIoError>
Tells the asset I/O to watch for changes recursively at the provided path.
fn watch_for_changes(&self) -> Result<(), AssetIoError>
fn watch_for_changes(&self) -> Result<(), AssetIoError>
Enables change tracking in this asset I/O.
fn get_metadata(&self, path: &Path) -> Result<Metadata, AssetIoError>
fn get_metadata(&self, path: &Path) -> Result<Metadata, AssetIoError>
Returns metadata about the filesystem entry at the provided path.
Auto Trait Implementations
impl !RefUnwindSafe for FileAssetIo
impl Send for FileAssetIo
impl Sync for FileAssetIo
impl Unpin for FileAssetIo
impl !UnwindSafe for FileAssetIo
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
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&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
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fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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