Struct bevy::sprite::TextureAtlasBuilder
[−]pub struct TextureAtlasBuilder { /* private fields */ }
Expand description
A builder which is used to create a texture atlas from many individual sprites.
Implementations
impl TextureAtlasBuilder
impl TextureAtlasBuilder
pub fn initial_size(self, size: Vec2) -> TextureAtlasBuilder
pub fn initial_size(self, size: Vec2) -> TextureAtlasBuilder
Sets the initial size of the atlas in pixels.
pub fn max_size(self, size: Vec2) -> TextureAtlasBuilder
pub fn max_size(self, size: Vec2) -> TextureAtlasBuilder
Sets the max size of the atlas in pixels.
pub fn format(self, format: TextureFormat) -> TextureAtlasBuilder
pub fn format(self, format: TextureFormat) -> TextureAtlasBuilder
Sets the texture format for textures in the atlas.
pub fn auto_format_conversion(
self,
auto_format_conversion: bool
) -> TextureAtlasBuilder
pub fn auto_format_conversion(
self,
auto_format_conversion: bool
) -> TextureAtlasBuilder
Control whether the added texture should be converted to the atlas format, if different.
pub fn add_texture(&mut self, texture_handle: Handle<Image>, texture: &Image)
pub fn add_texture(&mut self, texture_handle: Handle<Image>, texture: &Image)
Adds a texture to be copied to the texture atlas.
pub fn finish(
self,
textures: &mut Assets<Image>
) -> Result<TextureAtlas, TextureAtlasBuilderError>
pub fn finish(
self,
textures: &mut Assets<Image>
) -> Result<TextureAtlas, TextureAtlasBuilderError>
Consumes the builder and returns a result with a new texture atlas.
Internally it copies all rectangles from the textures and copies them into a new texture which the texture atlas will use. It is not useful to hold a strong handle to the texture afterwards else it will exist twice in memory.
Errors
If there is not enough space in the atlas texture, an error will be returned. It is then recommended to make a larger sprite sheet.
Trait Implementations
impl Debug for TextureAtlasBuilder
impl Debug for TextureAtlasBuilder
impl Default for TextureAtlasBuilder
impl Default for TextureAtlasBuilder
fn default() -> TextureAtlasBuilder
fn default() -> TextureAtlasBuilder
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for TextureAtlasBuilder
impl Send for TextureAtlasBuilder
impl Sync for TextureAtlasBuilder
impl Unpin for TextureAtlasBuilder
impl UnwindSafe for TextureAtlasBuilder
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
sourcefn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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T: Future, type Output = <T as Future>::Output;
T: Future, type Output = <T as Future>::Output;
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impl<T> WithSubscriber for T
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S: Into<Dispatch>,
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T: Future, type Output = <T as Future>::Output;
fn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
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