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pub struct TextureAtlasBuilder { /* private fields */ }
Expand description

A builder which is used to create a texture atlas from many individual sprites.

Implementations

Sets the initial size of the atlas in pixels.

Sets the max size of the atlas in pixels.

Sets the texture format for textures in the atlas.

Control whether the added texture should be converted to the atlas format, if different.

Adds a texture to be copied to the texture atlas.

Consumes the builder and returns a result with a new texture atlas.

Internally it copies all rectangles from the textures and copies them into a new texture which the texture atlas will use. It is not useful to hold a strong handle to the texture afterwards else it will exist twice in memory.

Errors

If there is not enough space in the atlas texture, an error will be returned. It is then recommended to make a larger sprite sheet.

Trait Implementations

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Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more

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