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pub enum TextureSampleType {
    Float {
        filterable: bool,
    },
    Depth,
    Sint,
    Uint,
}
Expand description

Specific type of a sample in a texture binding.

Corresponds to WebGPU GPUTextureSampleType.

Variants

Float

Fields

filterable: bool

If filterable is false, the texture can’t be sampled with a filtering sampler.

Sampling returns floats.

Example GLSL syntax:

layout(binding = 0)
uniform texture2D t;

Depth

Sampling does the depth reference comparison.

Example GLSL syntax:

layout(binding = 0)
uniform texture2DShadow t;

Sint

Sampling returns signed integers.

Example GLSL syntax:

layout(binding = 0)
uniform itexture2D t;

Uint

Sampling returns unsigned integers.

Example GLSL syntax:

layout(binding = 0)
uniform utexture2D t;

Trait Implementations

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Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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